Files
TeslaRel410/CODE/RP/MUNGA/APPTASK.CPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

207 lines
4.9 KiB
C++

//===========================================================================//
// File: apptask.cpp //
// Project: MUNGA Brick: Application //
// Contents: Interface specification for Application //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 08/24/94 ECH Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#include <munga.hpp>
#pragma hdrstop
#if !defined(APPTASK_HPP)
# include <apptask.hpp>
#endif
#if !defined(RENDERER_HPP)
# include <renderer.hpp>
#endif
#if !defined(AUDREND_HPP)
# include <audrend.hpp>
#endif
#if !defined(APP_HPP)
# include <app.hpp>
#endif
#if !defined(NTTMGR_HPP)
# include <nttmgr.hpp>
#endif
#if !defined(GAUGEREND_HPP)
# include <gaugrend.hpp>
#endif
#if defined(TRACE_COMPLETE_CYCLES)
BitTrace Complete_Cycles("Complete Cycles");
#endif
#if defined(TRACE_DEATH_ROW)
BitTrace Death_Row("Death Row");
#endif
//#############################################################################
//########################### ApplicationTask ###########################
//#############################################################################
ApplicationTask::ApplicationTask(ClassID class_ID):
Component(class_ID)
{
}
ApplicationTask::~ApplicationTask()
{
}
//#############################################################################
//########################### BackgroundTasks ###########################
//#############################################################################
BackgroundTasks::BackgroundTasks():
taskSocket(NULL)
{
taskIterator = new SChainIteratorOf<ApplicationTask*>(&taskSocket);
Register_Object(taskIterator);
}
BackgroundTasks::~BackgroundTasks()
{
Check(taskIterator);
taskIterator->DeletePlugs();
Unregister_Object(taskIterator);
delete taskIterator;
}
Logical
BackgroundTasks::TestInstance() const
{
Component::TestInstance();
Check(&taskSocket);
Check(taskIterator);
return True;
}
void
BackgroundTasks::AddTask(ApplicationTask *task)
{
Check(this);
Check(task);
taskSocket.Add(task);
}
void
BackgroundTasks::Execute()
{
Check(this);
Check(taskIterator);
if (taskIterator->GetCurrent() == NULL)
{
taskIterator->First();
}
ApplicationTask *task = taskIterator->GetCurrent();
Check(task);
task->Execute();
taskIterator->Next();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NetworkManagerTask ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void
NetworkManagerTask::Execute()
{
Check(this);
Check(application);
Check(application->GetNetworkManager());
application->GetNetworkManager()->ExecuteBackground();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~ RoutePacketTask ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void
RoutePacketTask::Execute()
{
Check(this);
Check(application);
Check(application->GetNetworkManager());
application->GetNetworkManager()->RoutePacket();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ProcessEventTask ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void
ProcessEventTask::Execute()
{
Check(this);
Check(application);
application->ProcessOneEvent();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AudioRendererTask ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void
AudioRendererTask::Execute()
{
Check(this);
Check(application);
if (application->GetAudioRenderer() != NULL)
{
Check(application->GetAudioRenderer());
application->GetAudioRenderer()->ExecuteBackground();
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GaugeRendererTask ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void
GaugeRendererTask::Execute()
{
Check(this);
Check(application);
if (application->GetGaugeRenderer() != NULL)
{
Check(application->GetGaugeRenderer());
application->GetGaugeRenderer()->ExecuteBackground();
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~ CompleteCyclesTask ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void
CompleteCyclesTask::Execute()
{
SET_COMPLETE_CYCLES();
Check(this);
Check(application);
Check(application->GetRendererManager());
application->GetRendererManager()->CompleteCycles();
CLEAR_COMPLETE_CYCLES();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FryDeathRowTask ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void
FryDeathRowTask::Execute()
{
SET_DEATH_ROW();
Check(this);
Check(application);
Check(application->GetEntityManager());
application->GetEntityManager()->FryDeathRow();
CLEAR_DEATH_ROW();
}