Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
141 lines
4.2 KiB
Plaintext
141 lines
4.2 KiB
Plaintext
//===========================================================================//
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// File: vector4d.tst //
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// Project: MUNGA Brick: Math Library //
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// Contents: Test code for vector classes //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 11/19/94 JMA Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(ROTATION_HPP)
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#include <rotation.hpp>
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#endif
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//
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//###########################################################################
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//###########################################################################
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//
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Logical
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Vector4D::TestClass()
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{
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DEBUG_STREAM << "Starting Vector4D test...\n";
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const Vector4D
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a(Identity);
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Vector4D
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b;
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const Vector4D
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c(1.0f,2.0f,3.0f,4.0f);
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Vector4D
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d(2.0f,3.0f,1.0f,4.0f);
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Test(!a.x && !a.y && !a.z && !a.w);
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Test(c.x == 1.0f && c.y == 2.0f && c.z == 3.0f && c.w == 4.0f);
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Test(c[2] == c.z);
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Test(a[1] == a.y);
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Test(Small_Enough(a));
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Test(!a);
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b = c;
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Test(b.x == c.x && b.y == c.y && b.z == c.z && b.w == c.w);
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Test(Close_Enough(b,c));
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Test(b == c);
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Test(a != b);
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Point3D p(3.0f,2.0f,1.0f);
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b = p;
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Test(b == Vector4D(p.x,p.y,p.z,1.0f));
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Vector3D v(-1.0f,3.0f,2.0f);
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b = v;
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Test(b == Vector4D(v.x,v.y,v.z,0.0f));
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b.Negate(c);
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Test(b == Vector4D(-c.x,-c.y,-c.z,-c.w));
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b.Add(c,d);
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Test(b == Vector4D(c.x+d.x,c.y+d.y,c.z+d.z,c.w+d.w));
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b = c;
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b += d;
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Test(b == Vector4D(c.x+d.x,c.y+d.y,c.z+d.z,c.w+d.w));
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b.Subtract(d,c);
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Test(b == Vector4D(d.x-c.x,d.y-c.y,d.z-c.z,d.w-c.w));
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b = d;
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b -= c;
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Test(b == Vector4D(d.x-c.x,d.y-c.y,d.z-c.z,d.w-c.w));
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Scalar f = c*d;
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Test(f == c.x*d.x + c.y*d.y + c.z*d.z + c.w*d.w);
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f = 2.0f;
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b.Multiply(c,f);
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Test(b == Vector4D(f*c.x,f*c.y,f*c.z,f*c.w));
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b = c;
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b *= f;
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Test(b == Vector4D(f*c.x,f*c.y,f*c.z,f*c.w));
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b.Multiply(c,d);
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Test(b == Vector4D(c.x*d.x,c.y*d.y,c.z*d.z,c.w*d.w));
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b = c;
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b *= d;
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Test(b == Vector4D(c.x*d.x,c.y*d.y,c.z*d.z,c.w*d.w));
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b.Divide(c,f);
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Test(b == Vector4D(c.x/f,c.y/f,c.z/f,c.w/f));
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b = c;
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b /= f;
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Test(b == Vector4D(c.x/f,c.y/f,c.z/f,c.w/f));
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b.Divide(c,d);
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Test(b == Vector4D(c.x/d.x,c.y/d.y,c.z/d.z,c.w/d.w));
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b = c;
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b /= d;
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Test(b == Vector4D(c.x/d.x,c.y/d.y,c.z/d.z,c.w/d.w));
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AffineMatrix m;
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EulerAngles r(PI_OVER_4,0.0f,0.0f);
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m = r;
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m = p;
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b.Multiply(c,m);
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Test(b == Vector4D(c.x+c.w*m(3,0),c.y*m(1,1)+c.z*m(2,1)+c.w*m(3,1),c.y*m(1,2)+c.z*m(2,2)+c.w*m(3,2),c.w));
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b = c;
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b *= m;
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Test(b == Vector4D(c.x+c.w*m(3,0),c.y*m(1,1)+c.z*m(2,1)+c.w*m(3,1),c.y*m(1,2)+c.z*m(2,2)+c.w*m(3,2),c.w));
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Matrix4x4 m2;
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m2 = m;
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b.Multiply(c,m2);
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Test(b == Vector4D(c.x+c.w*m2(3,0),c.y*m2(1,1)+c.z*m2(2,1)+c.w*m2(3,1),c.y*m2(1,2)+c.z*m2(2,2)+c.w*m2(3,2),c.w));
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b = c;
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b *= m2;
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Test(b == Vector4D(c.x+c.w*m2(3,0),c.y*m2(1,1)+c.z*m2(2,1)+c.w*m2(3,1),c.y*m2(1,2)+c.z*m2(2,2)+c.w*m2(3,2),c.w));
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b.Multiply(v,m2);
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Test(b == Vector4D(v.x,v.y*m2(1,1)+v.z*m2(2,1),v.y*m2(1,2)+v.z*m2(2,2),0.0f));
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b.Multiply(p,m2);
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Test(b == Vector4D(p.x+m2(3,0),p.y*m2(1,1)+p.z*m2(2,1)+m2(3,1),p.y*m2(1,2)+p.z*m2(2,2)+m2(3,2),1.0f));
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Test(!a.LengthSquared());
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f = c.LengthSquared();
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Test(f == c.x*c.x + c.y*c.y + c.z*c.z + c.w*c.w);
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f = c.Length();
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Test(Close_Enough(f,Sqrt(c.LengthSquared())));
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b.Combine(c,2.0f,d,2.0f);
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Test(b == Vector4D(2.0f*(c.x+d.x),2.0f*(c.y+d.y),2.0f*(c.z+d.z),2.0f*(c.w+d.w)));
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b.Lerp(c,d,0.5f);
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Test(b == Vector4D(0.5f*(c.x+d.x),0.5f*(c.y+d.y),0.5f*(c.z+d.z),0.5f*(c.w+d.w)));
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return True;
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}
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