Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
24 lines
305 B
Plaintext
24 lines
305 B
Plaintext
# built by hand: 6-6-95 cpb
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[object]
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gatfile=gauge.gat
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[lods]
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level0=100000
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[vertices]
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v0=-5, 0, 5
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v1=5, 0, 5
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v2=5, 0, -5
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v3=-5, 0, -5
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v4=-5, 0, 0
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v5=5, 0, 0
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v6=0, 0, -5
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v7=0, 0, 5
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[level0]
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linelist=a_demo v0 v2
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linelist=a_demo v1 v3
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linelist=a_rock v4 v5
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linelist=a_rock v6 v7
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