Files
TeslaRel410/sda4/DPL3/TESTLA.C
T
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

49 lines
809 B
C++

#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <basictyp.h>
#include <linkio.h>
#include "vr_prot.h"
char stack[1024];
void test ( int size )
{
clock_t then, now;
int32 i, bytes=0;
then=clock();
for (i=0; i<5*1024; i++ ) {
velocirender_transmit ( vr_dcs_nest_action, stack, size-4, 1 );
bytes+=size;
}
now=clock();
printf ("Done, sent %d bytes in %d ticks rate %f packetsize %d\n",
bytes, now-then, 100.0f * (float) bytes / (float) (now-then), size );
}
int main(int argc, char ** argv)
{
int i;
extern void vr_server ( char *, int32 );
vr_server ( argv[1], 0 );
for (i=0; i<256;i++)
stack[i]=0x0;
test(1024);
test(512);
test(256);
test(128);
test(64);
test(32);
return 0;
}