Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
11 lines
316 B
C++
11 lines
316 B
C++
#ifdef startup_h
|
|
#else
|
|
#define startup_h
|
|
extern int x_size, y_size;
|
|
extern float near_clip, far_clip;
|
|
|
|
extern dpl_ZONE *initialize_eyes ( int stereo, dpl_VIEW **eye, dpl_VIEW **rye, float fog );
|
|
extern dpl_ZONE *initialize_all ( char *arg, int stereo, dpl_VIEW **eye, dpl_VIEW **rye, float fog );
|
|
|
|
#endif
|