- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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33 lines
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#ifndef __CARD_RH
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#define AboutBox 1
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#define IDC_MHCARDDECK1 101
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#define IDC_MHCARDDECK2 102
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#define __CARD_RH
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/****************************************************************************
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Borland International.
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(c) Copyright 1995.
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card.rh
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*****************************************************************************/
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#define TXT_DEALER 2010
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#define TXT_PLAYER_BANKROLL 2020
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#define TXT_BET 2030
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#define ID_DISP_BET 2040
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#define ID_DISP_BANKROLL1 2045
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#define ID_DISP_DPOINTS 2055
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#define ID_DISP_PPOINTS 2065
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#define ID_BANKROLL_BTN 2060
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#define ID_BET_BTN 2070
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#define TXT_DPOINTS 2090
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#define ID_STAND_BTN 3010
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#define ID_HIT_BTN 3020
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#define TXT_PLAYER_POINTS 3030
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#define TXT_PLAYER 3040
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#define ID_ABOUT 3050
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#define ID_DISP_BET_SHADE 3060
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#define ID_DISP_BET_INPUT 3070
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#define ID_DISP_BANKROLL_SHADE 3080
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#define ID_DISP_BANKROLL_INPUT 3090
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#endif
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