Files
TeslaRel410/BORLAND/BC45/EXAMPLES/OWL/GAMES/BLAKJACK/OWLMAIN.H
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

127 lines
2.8 KiB
C++

//-----------------------------------------------------------------------------
// ObjectWindows - (C) Copyright 1995 by Borland International
// Owlmain.h
//-----------------------------------------------------------------------------
#ifndef __OWLMAIN_H
#define __OWLMAIN_H
class TBlackjackFrame: public TFrameWindow
{
public:
TWindow* BlackjackDialog;
TBlackjackFrame( TWindow * ParentWindow,
const char far * title,
TWindow *clientWnd,
BOOL ShrinkToClient)
:TFrameWindow(ParentWindow,
title,
clientWnd,
ShrinkToClient)
{/*Empty body */}
~TBlackjackFrame(){/* Empty body */}
// Center the frame windows initial position here
void SetupWindow();
};
class TBlackjack : public TDialog
{
private:
static const int TextLen;
int BankRollEnteredFirstTime;
char prevBet[20];
char prevBankroll[20];
public:
TBrush Brush;
TButton *pBankrollBtn;
TButton *pBetBtn;
TButton *pHitBtn;
TButton *pStandBtn;
TStatic *pIdDispBankroll1;
TStatic *pIdDispBet;
TStatic *pIdDispPPoints;
TStatic *pIdDispDPoints;
TEdit *pEInputBankRoll;
TEdit *pEInputBet;
TFilterValidator *pValidBankRoll;
TFilterValidator *pValidBet;
TVbxMhCardDeck *ppVBXCard[52];
// VBXCardCount, keeps the card count of the VBX cards.
// Count 12 means, 0 to 11 cards have been dealt.
int VBXCardCount;
TInputDialog *pInputDialog;
// This is the black jack class.
Blackjack bj;
TBlackjack(TWindow *pWin);
~TBlackjack();
// Displays the cards in the dialog.
void InitBlackjack();
protected:
void SetupWindow();
BOOL EvInitDialog(HWND hWnd);
void DisplayCardOnTable();
void RemoveAllCardsOnTable();
void IdStandBtn();
void IdHitBtn();
void IdBankrollBtn();
void IdBetBtn();
void ProcessBetButton();
void ProcessPlayButton();
void IdDispPPoints();
void gameOverCleanupBusted(int )throw(const char *);
void CheckBankRollInput();
void CheckBetInput();
operator << (Dealer &rhs);
operator << (Player &rhs);
DECLARE_RESPONSE_TABLE(TBlackjack);
};
class TBlackjackApp : public TApplication {
public:
TVbxMhCardDeck *pCard;
TBlackjackApp(const char far* name) : TApplication(name) {}
~TBlackjackApp();
void InitMainWindow();
void IdAbout();
LRESULT EvCommand(UINT, HWND, UINT);
DECLARE_RESPONSE_TABLE(TBlackjackApp);
};
class MovableDialog: public TDialog
{
private:
int topLeftX, topLeftY;
public:
MovableDialog(int topLeft_x, int topLeft_y, TWindow *pWin, TResId id):
TDialog(pWin, id),
topLeftX(topLeft_x), topLeftY(topLeft_y){}
~MovableDialog(){};
// Move the dialog here
void SetupWindow();
};
int ConvToVBXNum(int cardNum);
int ConvToVBXSuite(int cardSuite);
#endif