Files
TeslaRel410/BORLAND/BC45/INCLUDE/CLASSLIB/OBSOLETE/ABSTARRY.H
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

205 lines
5.2 KiB
C++

/*------------------------------------------------------------------------*/
/* */
/* ABSTARRY.H */
/* */
/* Copyright Borland International 1991, 1993 */
/* All Rights Reserved */
/* */
/*------------------------------------------------------------------------*/
#if !defined( __ABSTARRY_H )
#define __ABSTARRY_H
#define BI_OLDNAMES
#if defined( TEMPLATES )
#if !defined( __MEM_H )
#include <Mem.h>
#endif // __MEM_H
#if !defined( __COLLECT_H )
#include "classlib\obsolete\Collect.h"
#endif // __COLLECT_H
#pragma option -Vo-
#if defined( __BCOPT__ ) && !defined( __FLAT__ ) && !defined( _ALLOW_po )
#pragma option -po-
#endif
_CLASSDEF(ostream)
_CLASSDEF(ContainerIterator)
_CLASSDEF(AbstractArray)
_CLASSDEF(ArrayIterator)
class _CLASSTYPE AbstractArray: public Collection
{
public:
friend class ArrayIterator;
virtual Object _FAR & operator []( int loc ) = 0;
virtual int lowerBound() const = 0;
virtual int upperBound() const = 0;
virtual sizeType arraySize() const = 0;
virtual void detach( int loc, DeleteType dt = NoDelete ) = 0;
virtual void detach( Object _FAR &, DeleteType dt = NoDelete ) = 0;
void destroy( int i )
{
detach( i, Delete );
}
int isEqual( const Object _FAR & ) const;
void printContentsOn( ostream _FAR & ) const;
};
#else // TEMPLATES
#if !defined( __MEM_H )
#include <Mem.h>
#endif // __MEM_H
#if !defined( __COLLECT_H )
#include "classlib\obsolete\Collect.h"
#endif // __COLLECT_H
#if !defined( __CHECKS_H )
#include <checks.h>
#endif // __CHECKS_H
#pragma option -Vo-
#if defined( __BCOPT__ ) && !defined( __FLAT__ ) && !defined( _ALLOW_po )
#pragma option -po-
#endif
_CLASSDEF(ostream)
_CLASSDEF(ContainerIterator)
_CLASSDEF(AbstractArray)
_CLASSDEF(ArrayIterator)
class _CLASSTYPE AbstractArray: public Collection
{
public:
AbstractArray( int, int = 0, sizeType = 0 );
virtual ~AbstractArray();
Object _FAR & operator []( int ) const;
int lowerBound() const
{
return lowerbound;
}
int upperBound() const
{
return upperbound;
}
sizeType arraySize() const;
virtual void detach( Object _FAR &, DeleteType = NoDelete );
virtual void detach( int, DeleteType = NoDelete );
void destroy( int i ) { detach( i, DefDelete ); }
virtual void flush( DeleteType = DefDelete );
virtual int isEqual( const Object _FAR & ) const;
virtual void printContentsOn( ostream _FAR & ) const;
virtual ContainerIterator _FAR & initIterator() const;
protected:
Object _FAR & objectAt( int i ) const
{
return *theArray[ zeroBase(i) ];
}
Object _FAR *ptrAt( int i ) const
{
return theArray[ zeroBase(i) ];
}
int find( const Object _FAR & );
void reallocate( sizeType );
void setData( int, Object _FAR * );
void insertEntry( int );
void removeEntry( int );
void squeezeEntry( int );
sizeType delta;
int lowerbound;
int upperbound;
int lastElementIndex;
private:
Object _FAR * _FAR *theArray;
int zeroBase( int loc ) const
{
PRECONDITION( loc >= lowerbound && loc <= upperbound );
return loc - lowerbound;
}
int boundBase( unsigned loc ) const
{
PRECONDITION( loc == UINT_MAX || loc <= upperbound - lowerbound );
return loc == UINT_MAX ? INT_MAX : loc + lowerbound;
}
friend class ArrayIterator;
};
inline Object _FAR & AbstractArray::operator [] ( int atIndex ) const
{
return objectAt( atIndex );
}
inline sizeType AbstractArray::arraySize() const
{
return sizeType( upperbound - lowerbound + 1 );
}
class _CLASSTYPE ArrayIterator : public ContainerIterator
{
public:
ArrayIterator( const AbstractArray _FAR & );
virtual ~ArrayIterator();
virtual operator int();
virtual Object _FAR & current();
virtual Object _FAR & operator ++( int );
virtual Object _FAR & operator ++();
virtual void restart();
private:
int currentIndex;
const AbstractArray _FAR & beingIterated;
void scan();
};
#endif // TEMPLATES
#if defined( __BCOPT__ ) && !defined( __FLAT__ ) && !defined( _ALLOW_po )
#pragma option -po.
#endif
#pragma option -Vo.
#endif // __ABSTARRY_H