- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
112 lines
3.0 KiB
C++
112 lines
3.0 KiB
C++
/*------------------------------------------------------------------------*/
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/* */
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/* SORTABLE.H */
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/* */
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/* Copyright Borland International 1991, 1993 */
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/* All Rights Reserved */
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/* */
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/*------------------------------------------------------------------------*/
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#if !defined( _SORTABLE_H )
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#define _SORTABLE_H
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#define BI_OLDNAMES
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#if !defined( __CLSDEFS_H )
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#include "classlib\obsolete\ClsDefs.h"
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#endif // __CLSDEFS_H
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#if !defined( __OBJECT_H )
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#include "classlib\obsolete\Object.h"
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#endif // __OBJECT_H
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#if !defined( __CHECKS_H )
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#include <checks.h>
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#endif // __CHECKS_H
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#pragma option -Vo-
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#if defined( __BCOPT__ ) && !defined( __FLAT__ ) && !defined( _ALLOW_po )
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#pragma option -po-
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#endif
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_CLASSDEF(ostream)
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_CLASSDEF(Sortable)
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class _CLASSTYPE Sortable : public Object
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{
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public:
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virtual int isEqual( const Object _FAR & ) const = 0;
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virtual int isLessThan( const Object _FAR & ) const = 0;
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virtual int isSortable() const
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{
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return 1;
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}
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virtual classType isA() const = 0;
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virtual char _FAR *nameOf() const = 0;
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virtual hashValueType hashValue() const = 0;
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virtual void printOn( ostream& ) const = 0;
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};
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inline
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int operator < ( const Object _FAR & test1, const Object _FAR & test2 )
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{
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CHECK( test1.isSortable() && test2.isSortable() );
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return ((Sortable&)test1) < ((Sortable&)test2);
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}
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inline
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int operator > ( const Object _FAR & test1, const Object _FAR & test2 )
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{
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CHECK( test1.isSortable() && test2.isSortable() );
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return ((Sortable&)test1) > ((Sortable&)test2);
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}
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inline
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int operator >= ( const Object _FAR & test1, const Object _FAR & test2 )
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{
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CHECK( test1.isSortable() && test2.isSortable() );
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return ((Sortable&)test1) >= ((Sortable&)test2);
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}
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inline
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int operator <= ( const Object _FAR & test1, const Object _FAR & test2 )
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{
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CHECK( test1.isSortable() && test2.isSortable() );
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return ((Sortable&)test1) <= ((Sortable&)test2);
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}
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inline
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int operator < ( const Sortable _FAR & test1, const Sortable _FAR & test2 )
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{
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return ( (test1.isA() == test2.isA()) && test1.isLessThan( test2 ) );
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}
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inline
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int operator > ( const Sortable _FAR & test1, const Sortable _FAR & test2 )
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{
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return !( test1 < test2 ) && test1 != test2;
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}
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inline
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int operator >=( const Sortable _FAR & test1, const Sortable _FAR & test2 )
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{
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return ( !( test1 <( test2 ) ) );
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}
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inline
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int operator <=( const Sortable _FAR & test1, const Sortable _FAR & test2 )
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{
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return ( test1 < test2 || test1 == test2 );
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}
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#if defined( __BCOPT__ ) && !defined( __FLAT__ ) && !defined( _ALLOW_po )
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#pragma option -po.
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#endif
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#pragma option -Vo.
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#endif
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