Files
TeslaRel410/BORLAND/BC45/INCLUDE/CLASSLIB/OBSOLETE/SORTARRY.H
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

102 lines
3.1 KiB
C++

/*------------------------------------------------------------------------*/
/* */
/* SORTARRY.H */
/* */
/* Copyright Borland International 1991, 1993 */
/* All Rights Reserved */
/* */
/*------------------------------------------------------------------------*/
#if !defined( __SORTARRY_H )
#define __SORTARRY_H
#define BI_OLDNAMES
#if defined( TEMPLATES )
#if !defined( __ARRAYS_H )
#include "classlib\Arrays.h"
#endif // __ARRAYS_H
#pragma option -Vo-
#if defined( __BCOPT__ ) && !defined( __FLAT__ ) && !defined( _ALLOW_po )
#pragma option -po-
#endif
#define SortedArray BI_TCSArrayAsVector
#define PSortedArray PBI_TCSArrayAsVector
#define RSortedArray RBI_TCSArrayAsVector
#define RPSortedArray RPBI_TCSArrayAsVector
#define PCSortedArray PCBI_TCSArrayAsVector
#define RCSortedArray RCBI_TCSArrayAsVector
_CLASSDEF( BI_TCSArrayAsVector )
#define SortedArrayIterator BI_TCSArrayAsVectorIterator
#define PSortedArrayIterator PBI_TCSArrayAsVectorIterator
#define RSortedArrayIterator RBI_TCSArrayAsVectorIterator
#define RPSortedArrayIterator RPBI_TCSArrayAsVectorIterator
#define PCSortedArrayIterator PCBI_TCSArrayAsVectorIterator
#define RCSortedArrayIterator RCBI_TCSArrayAsVectorIterator
_CLASSDEF( BI_TCSArrayAsVectorIterator )
#else // TEMPLATES
#if !defined( __CLSTYPES_H )
#include "classlib\obsolete\ClsTypes.h"
#endif // __CLSTYPES_H
#if !defined( __SORTABLE_H )
#include "classlib\obsolete\Sortable.h"
#endif // __SORTABLE_H
#if !defined( __ABSTARRY_H )
#include "classlib\obsolete\AbstArry.h"
#endif // __ABSTARRY_H
#pragma option -Vo-
#if defined( __BCOPT__ ) && !defined( __FLAT__ ) && !defined( _ALLOW_po )
#pragma option -po-
#endif
_CLASSDEF(SortedArray)
class _CLASSTYPE SortedArray : public AbstractArray
{
public:
SortedArray( int upper, int lower = 0, sizeType aDelta = 0 );
virtual void add( Object _FAR & );
virtual void detach( int loc, DeleteType dt = NoDelete );
virtual void detach( Object _FAR &, DeleteType = NoDelete );
virtual classType isA() const
{
return sortedArrayClass;
}
virtual char _FAR *nameOf() const
{
return "SortedArray";
}
};
inline SortedArray::SortedArray( int upper, int lower, sizeType aDelta ) :
AbstractArray( upper, lower, aDelta )
{
}
#endif // TEMPLATES
#if defined( __BCOPT__ ) && !defined( __FLAT__ ) && !defined( _ALLOW_po )
#pragma option -po.
#endif
#pragma option -Vo.
#endif // __SORTARRY_H