Files
TeslaRel410/BORLAND/BC45/INCLUDE/CLASSLIB/OBSOLETE/STRNG.H
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

92 lines
2.5 KiB
C++

/*------------------------------------------------------------------------*/
/* */
/* STRNG.H */
/* */
/* Copyright Borland International 1991, 1993 */
/* All Rights Reserved */
/* */
/*------------------------------------------------------------------------*/
#if !defined( _STRNG_H )
#define _STRNG_H
#define BI_OLDNAMES
#if !defined( __STRING_H )
#include <string.h>
#endif // __STRING_H
#if !defined( __CLSTYPES_H )
#include "classlib\obsolete\ClsTypes.h"
#endif // __CLSTYPES_H
#if !defined( __SORTABLE_H )
#include "classlib\obsolete\Sortable.h"
#endif // __SORTABLE_H
#if !defined( __CHECKS_H )
#include <checks.h>
#endif // __CHECKS_H
#if !defined( __CSTRING_H )
#include <cstring.h>
#endif
#pragma option -Vo-
#if defined( __BCOPT__ ) && !defined( __FLAT__ ) && !defined( _ALLOW_po )
#pragma option -po-
#endif
_CLASSDEF(ostream)
_CLASSDEF(String)
class _CLASSTYPE String : public Sortable
{
public:
String() {}
String( const char _FAR *str ) : strng(str) {}
String( const char _FAR *str, unsigned N ) : strng(str,N) {}
String( unsigned n, char c = ' ' ) : strng( c, n ) {}
String( const String _FAR &str ) : strng(str.strng) {}
virtual ~String() {}
String& operator = ( const String _FAR &str )
{ strng = str.strng; return *this; }
operator const char _FAR *() const
{ return strng.c_str(); }
virtual int isEqual( const Object _FAR &o ) const
{ return strng == ((const String _FAR &)o).strng; }
virtual int isLessThan( const Object _FAR &o ) const
{ return strng < ((const String _FAR &)o).strng; }
virtual classType isA() const
{
return stringClass;
}
virtual char _FAR *nameOf() const
{
return "String";
}
virtual hashValueType hashValue() const
{ return strng.hash(); }
virtual void printOn( ostream _FAR &os ) const
{ os << strng; }
private:
BI_String strng;
};
#if defined( __BCOPT__ ) && !defined( __FLAT__ ) && !defined( _ALLOW_po )
#pragma option -po.
#endif
#pragma option -Vo.
#endif