Bring the pod's 128x32 plasma readout in-fork, completing the self-contained
glass cockpit -- no vPLASMA process, no pipe.
- serialplasma.{cpp,h}: CSerialPlasma, a serial<n>=plasma backend that parses
the game's ESC P graphics stream (L4PLASMA streams whole changed rows;
receive-only, no replies) into a 128x32 1bpp framebuffer. Transcribed from
vPLASMA's PlasmaProtocol + VPlasmaDevice (graphics path); the factory
text-mode/fonts aren't used by the game and aren't rendered, but their escape
operands are still consumed so the parser can't desync. Seam PLASMA_GetFrame()
for the renderer.
- vpxlog.cpp: draw the framebuffer as an amber-on-black window in the explode
layout, lazily created once a plasma port exists, parked centered under the
lower-left MFD (VPX_PLASMA="x,y,w,h" overrides); WS_EX_NOACTIVATE so it can't
steal DOSBox focus.
- Register SERIAL_TYPE_PLASMA (serialport.h/.cpp, dosbox.cpp -- documented in
the vpx-device README step 3d, since those stock files live in the git-ignored
src tree).
- Confs: serial2 in the _rio confs + deploy templates switches from
namedpipe pipe:vplasma to the in-fork plasma.
Live-validated 2026-07-24. Real pods keep directserial realport:COM2; the
standalone vPLASMA app keeps namedpipe pipe:vplasma.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
81 lines
2.6 KiB
Plaintext
81 lines
2.6 KiB
Plaintext
# IN-FORK RIO variant of gauge_arena_pipe_sound.conf: bare -egg arena1 run
|
|
# (no netnub/console) with the RIO board emulated NATIVELY inside DOSBox-X
|
|
# (serial1=rio) -- SDL game controller + host keyboard field (PAUSE toggles
|
|
# panel/DOS). No vRIO process, no pipe. Everything else identical to the
|
|
# pipe trim (see its comments for the rationale of each section).
|
|
[sdl]
|
|
output=opengl
|
|
# higher,higher not highest: HIGH_PRIORITY_CLASS starved the host desktop;
|
|
# with the retry patches a rare dropout self-recovers (see gauge_rio.conf).
|
|
priority=higher,higher
|
|
[dosbox]
|
|
memsize=32
|
|
machine=svga_s3
|
|
[cpu]
|
|
core=dynamic
|
|
cputype=pentium
|
|
cycles=max
|
|
[sblaster]
|
|
sbtype=sb16
|
|
sbbase=220
|
|
irq=5
|
|
dma=1
|
|
hdma=5
|
|
[mixer]
|
|
# match the EMU8000s' native rate (no resample) and buffer ~60ms so brief
|
|
# emulation-thread stalls (RIO retry recovery) don't audibly chop
|
|
rate=44100
|
|
blocksize=1024
|
|
prebuffer=60
|
|
[ne2000]
|
|
# bare -egg run WITH the packet stack resident (as production AUTOEXEC did);
|
|
# slirp = user-mode NAT, no LAN peers -- fine for a solo run.
|
|
ne2000=true
|
|
nicbase=340
|
|
nicirq=3
|
|
backend=slirp
|
|
[joystick]
|
|
# the in-fork RIO owns the game controller (SDL); keep the DOS gameport +
|
|
# mapper auto-binding off so nothing else grabs the pad.
|
|
joysticktype=none
|
|
[serial]
|
|
# in-fork virtual RIO board on COM1 (pad:<n> / inverty / bindings:<path>
|
|
# optional); plasma display stays on the vPLASMA pipe (optional).
|
|
serial1=rio
|
|
serial2=plasma
|
|
[autoexec]
|
|
mount c "C:\VWE\TeslaRel410\ALPHA_1"
|
|
mount d "C:\VWE\TeslaRel410\emulator\net-boot"
|
|
d:
|
|
echo === loading NE2000 packet-driver stack (as production AUTOEXEC did) ===
|
|
d:\lsl
|
|
d:\ne2000
|
|
d:\odipkt
|
|
c:
|
|
cd \REL410\BT
|
|
set VIDEOFORMAT=svga
|
|
rem production pod card init (PARAMETR.BAT:181-186): DIAGNOSE + AWEUTIL per
|
|
rem card -- AWEUTIL /S does the EMU8000 bring-up and DRAM detect the HMI SOS
|
|
rem driver relies on; skipping it left the cards uninitialized (silent).
|
|
rem aweutil /s SKIPPED for now: it verifies the AWE32 GM ROM, which the
|
|
rem emulated cards lack (hangs in a retry loop) -- restore once the ROM is
|
|
rem dumped from a real card. diagnose /s kept (passes, sets mixer config).
|
|
set BLASTER=A220 I5 D1 H5 P330 T6
|
|
c:\sb16\diagnose /s
|
|
set BLASTER=A240 I7 D3 H6 P300 T6
|
|
c:\sb16\diagnose /s
|
|
set BLASTER=A220 I5 D1 H5 P330 T6
|
|
set TEMP=c:\
|
|
rem arena1 city mission (TESTARN.EGG: map=arena1, time=day), RIO attached,
|
|
rem bare -egg launch (no netnub) = the real-world test-egg setup.
|
|
set HEAPSIZE=15000000
|
|
set L4GAUGE=640x480x16
|
|
call setenv.bat r f s p
|
|
32rtm.exe -x
|
|
rem stdout -> log (this optimized build still emits DEBUG_STREAM lines).
|
|
btl4opt.exe -egg testarn.egg > c:\weaponlog.txt
|
|
32rtm.exe -u
|
|
echo ALPHA1-RUN-DONE
|
|
pause
|
|
|