Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
69 lines
1.2 KiB
Plaintext
69 lines
1.2 KiB
Plaintext
DIV-VIZ2
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// file: hbio.vmf
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// generated: Sat Jun 24 01:26:13 1995
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// from: Wavefront Object File "dummy", and
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// Material Library File "hbio.mtl"
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// by: mtl2vmf (ver 0.25.01)
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// written: by Ken Olsen
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HEADER(
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VERSION=02:05;
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FILETYPE=MATERIAL;
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)
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{
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}
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TEXTURE(
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NAME=hintF_tex;
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)
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{
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MAP {"hintF"}
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MAGNIFY {BILINEAR} // 6 bit bilinear
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} // End of texture
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TEXTURE(
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NAME=sharktop_scr_tex;
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SPECIAL=" SCROLL 0 0 -0.4 0.05 \0x00";
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)
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{
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MAP {"hintF"}
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MAGNIFY {BILINEAR} // 6 bit bilinear
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} // End of texture
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RAMP(NAME=ocean)
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{
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DATA { 0.28, 0.93, 0.62, 0.7, 0.9, 0.8 }
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} // End of ramp
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RAMP(NAME=fiery)
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{
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DATA { 0.3, 0.1, 0.1, 0.9, 0.7, 0.3 }
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} // End of ramp
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MATERIAL(
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NAME=lightgrey_mtl;
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)
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{
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TEXTURE {"hintF_tex"}
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AMBIENT {0.4898, 0.433832, 0.4898}
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DIFFUSE {0.4898, 0.409754, 0.4898}
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} // End of material
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MATERIAL(
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NAME=grey_mtl;
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)
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{
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AMBIENT {0.1388, 0.0992192, 0.1388}
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DIFFUSE {0.1388, 0.0847202, 0.1388}
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} // End of material
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MATERIAL(
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NAME=sharktop_mtl;
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)
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{
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TEXTURE {"sharktop_scr_tex"}
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AMBIENT {0.8245, 0.79789, 0.8245}
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DIFFUSE {0.8245, 0.785667, 0.8245}
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} // End of material
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