BT_FORCE_TORSO sweeps the twist BUTTONS -- the members the streamed direct mappings write -- so the chain runs without a hand on the RIO. Live on the pod: twist sweeps -0.015 to -0.891 rad and back as cmdL/cmdR alternate, at the resource rate 0.873 rad/s, inside the authored +/-2.443 limits, with jointtorso resolved. End to end: attribute id -> direct-mapping destination -> TorsoSimulation integrator -> skeleton joint -> the canopy eye hanging off that chain. 5.3.68's table and 5.3.71's integrator both confirmed against real button semantics. Two buffer overruns, one of them mine. Reading TORSO.CPP back caught the ctor still zeroing dynamicsState[22] after I shrank the array to [16] by carving the command members out of its front: 24 bytes past the end of every Torso, on the heap, every mission, since 5.3.68. A sweep for the same shape across BT/BT_L4/MUNGA found a pre-existing one -- MECHMPPR.CPP zeroing reserved[22] against reserved[21]. Both now bound by ELEMENTS(). The rule for this tree: any array carved out of a reserve block must have its initialiser bound by ELEMENTS, because the carve is exactly the edit that silently invalidates a literal. Neither explains the residual host fault (it predates 5.3.68 at 3/3), but both were real corruption running in every mission -- and the Torso one was introduced by the very fix that cut the fault rate, which is worth remembering whenever a rate MOVES instead of going to zero. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
57 lines
3.2 KiB
Plaintext
57 lines
3.2 KiB
Plaintext
LOG: Early LOG Init complete
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LOG: CONFIG: Loaded config file: C:/VWE/TeslaRel410/emulator/render-bridge/pod_render_rec.conf
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LOG: DOSBox-X's working directory: C:\VWE\TeslaRel410\emulator\src\src
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LOG: Logging init: beginning logging proper. This is the end of the early init logging
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LOG: Logging: No logfile was given. All further logging will be discarded.
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LOG: DOSBox-X version 2026.06.02 Commit d75a57c (MinGW SDL2 64-bit)
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LOG: Prevent capture: 0
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LOG: SDL: version 2.32.10, Video windows, Audio directsound
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LOG: EXPERIMENTAL: Debugger enabled for MinGW build, DOSBox-X crashes depending on the terminal software you use. Launching from command prompt (cmd.exe) is recommended.
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LOG: Windows keyboard layout ID is 0x0409
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LOG: Host keyboard layout is now us (US English)
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LOG: Mapper keyboard layout is now us (US English)
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LOG: SDL2 reports desktop display mode 3440 x 1440
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LOG: OpenGL Version : 4.6.0 NVIDIA 610.47
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LOG: Configured windowposition: -
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LOG: SDL: Current window pixel format: SDL_PIXELFORMAT_RGB888
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LOG: SDL: You are running in 24 bpp mode, this will slow down things!
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LOG: Releasing keyboard
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LOG: SDL: Windows 11 round corners will be disabled.
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LOG: Screen report: Method 'Win98base' (3440.000 x 1440.000 pixels) at (0.000 x 0.000) (910.167 x 381.000 mm) (35.833 x 15.000 in) (96.000 x 96.000 DPI)
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LOG: ISA BCLK: 8333333.333Hz (25000000/3)
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LOG: monopal: green,
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LOG: Active save slot: 1 [Empty]
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LOG: USING AVI+ZMBV
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LOG: Pentium CMPXCHG8B emulation is enabled
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LOG: Max 1073741824 sz 32768
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LOG: Final 32768
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LOG: Final arrangement: Below 4GB = 32768KB, Above 4GB = 0KB
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LOG: VPXLOG: fifosock listening on 127.0.0.1:8621
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LOG: VPXLOG: live render backend started
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LOG: VPXLOG: base 0x150 respond=1 handshakes=3 log='C:\Users\cyd\AppData\Local/Temp/vwe-pod/vpxresp.txt'
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LOG: MIDI:Opened device:win32
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LOG: mic_input: Selected microphone device: Microphone (Steam Streaming Microphone)
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LOG: One joystick reported, initializing with 4axis
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LOG: Using joystick Xbox One Controller with 6 axes, 16 buttons and 1 hat(s)
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LOG: VOODOO LFB now at d0000000
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LOG: Serial1: BASE 3f8h
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LOG: Serial1: namedpipe client of \\.\pipe\vrio (poll 0.10ms burst x16)
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LOG: Serial1: namedpipe connected to \\.\pipe\vrio
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LOG: Serial2: BASE 2f8h
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LOG: Serial2: namedpipe client of \\.\pipe\vplasma (poll 1.00ms burst x1)
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LOG: Serial2: namedpipe connected to \\.\pipe\vplasma
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LOG: Serial3: BASE 3e8h
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LOG: Serial: port 3 will write to file C:\VWE\TeslaRel410\emulator\render-bridge\podlog.txt
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LOG: Parallel1: BASE 378h
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LOG: MPU-401 Registering I/O ports as if IBM PC MPU-401 at base 330h
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LOG: Memory I/O complexity optimization enabled aka option 'memory io optimization 1'. If the game or demo is unable to draw to the screen properly, set the option to false.
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LOG: The 'scanline render on demand' option is available and may provide a modest boost in video render performance if set to true.
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LOG: Allocated APM BIOS pm entry point at f000:ce40
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LOG: Writing code to fce40
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LOG: Writing code to fce60
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LOG: Windows: IID_ITaskbarList3 is available
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LOG: ISA Plug & Play BIOS enabled
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LOG: VGA ROM BIOS init callback
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LOG: pixratio 1.000, dw false, dh false
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LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
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