Files
TeslaRel410/restoration/source410
CydandClaude Fable 5 3c42766f48 BT410 5.3.62: correction -- the fault address was never in our code
Every conclusion that named EulerAngles::operator=(const LinearMatrix&) as the
fault site was wrong, including the disassembly built on top of it.  Three
independent proofs:

1. ROTATION.CPP is ours, so the function was instrumented directly -- print
   this, &matrix and a local's address on the first twelve calls plus any wild
   pointer.  The run faulted with ZERO [euler] lines: never called.

2. After the probe was added, 0x66D9 disassembles to a two-byte conditional
   jump (jnl) that touches no memory.  The dump reports ErrCode 0004, a data
   READ.

3. EIP 0x66D9 and cr2 0x7000FA64 are identical to the byte across every build
   this session, including builds where the code at that offset changed
   completely.  A fault in our CODE segment moves when the code moves.  This
   one does not -- it lives in the DPMI host, which loads low and never gets
   relinked.

The map lookup was a coincidence: our _TEXT is section-relative from 0, so its
offsets overlap the host's low addresses, and the map will name a function for
any small number.  Before resolving a fault address against the map, confirm it
belongs to our segment -- cheapest check is whether it moves on relink.

What is actually true, by same-binary A/B:

    vRIO DOWN, serial1 still a namedpipe -> mission LAUNCHES
    vRIO UP,   same conf, same binary    -> FAULT

The trigger is a LIVE RIO stream, not an unplugged cable.  The emulator reports
continuous serial1 RX overruns, the fault lands wherever the app happened to be
(terrain one run, the mech's inside view another), and the shipped binary
survives the identical conditions.  A fault at a fixed host address, at
arbitrary points in the app, requiring an interrupt-driven stream, is an
interrupt re-entrancy signature rather than a wild pointer.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 08:22:15 -05:00
..

source410 — literal reconstruction of the missing BT 4.10 game source

Everything in this directory is RECONSTRUCTED, not recovered. The authentic surviving source lives in CODE/ and is never mixed with this tree. The goal here is an archival-grade recreation of the d:\tesla_bt\ translation units that exist only inside BTL4OPT.EXE (the shipped 4.10 binary), written in the 1995 VWE house style against the 1995 MUNGA/MUNGA_L4 engine headers that DID survive.

Ground rules

  1. Never copy a reconstructed file into CODE/ — the assembled buildable tree (originals + reconstructions) is produced by a script into a build directory, so provenance stays unambiguous file-by-file.
  2. Every .CPP here has a .NOTES.md sidecar carrying the evidence: the binary address map, decomp references, which sibling sources supplied each idiom, and every judgment call with its tier ([T1] decomp-proven … [T4] style guess). The .CPP itself stays clean 1995 style — no modern annotations inside.
  3. Assert line numbers are constraints. The binary's Fail() sites record the original file+line (BTL4APP.CPP:400 etc.); reconstructed files are shaped so those calls land on their recorded lines. A file that can't meet its line constraints yet says so in the sidecar.
  4. Layout mirrors the original tree: BT/ (bt.lib, 36 TUs) and BT_L4/ (btl4.lib, 13 TUs + BTL4.CPP), matching the surviving BT.MAK/BTL4.MAK.

What drives the work

  • The per-TU manifest: C:\VWE\BT411\reference\BT410_SOURCE_MANIFEST.md (tool tools/manifest410.py; method log phases/phase-03-bt410-source-manifest.md).
  • The decomp: C:\VWE\BT411\reference\decomp\all\part_*.c (+ section_dump.txt strings).
  • The port's semantic reconstructions: C:\VWE\BT411\game\reconstructed\ (WinTesla-hosted; each literal file here re-hosts one back onto the 1995 engine APIs).
  • Style/idiom exemplars: surviving CODE/BT/*.CPP, CODE/RP/RP_L4/*.CPP, CODE/RP/MUNGA*/** (the 1995 engine source itself).

Status (2026-07-19)

Compile verification is LIVE: ./compile410.sh --sweep (BC4.52 + the authentic OPT.MAK flags; the period compiler is the reviewer). backdate.py mechanizes WinTesla→1995 header back-dating (donors: C:\VWE\BT412\engine\MUNGA\*.h).

item state
THE WHOLE TREE COMPILES (2026-07-19) 11/11: all 10 surviving originals + the BTL4APP.CPP pilot build clean under BC4.52 + authentic OPT flags (./compile410.sh --sweep)
BT/BTCNSL.HPP + BT/BTSCNRL.HPP reconstructed — console wire IDs recovered from the binary (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1]; TeamScore=12 [T4 GUESS — verify]); see BTCNSL.NOTES.md
BT_L4/BTL4APP.CPP (pilot reconstruction) compiles (18.5KB obj); 12/12 functions, Fail() at recorded line 400
Staged header family (13: mech/mechsub/heat/powersub/mechweap/emitter/mechmppr/btplayer/projtile/missile + btl4mppr/btl4vid) [T3] interface-proven by every surviving consumer; layouts parked in reserved[] blocks — see STAGED-HEADERS.NOTES.md + MECH-LAYOUT.md
MUNGA backfills (VDATA, ROTATION, VECTOR2D, AUDREND, APP, LAMP, GAUGREND, GAUGE) compile-proven (BACKFILLS.NOTES.md)

Next work package — the mech-family, REVISED (round-3 finding, 2026-07-19): the plan to "reconstruct mech.hpp first" was the wrong order. A full read of the port's mech.hpp shows it is a hybrid (1995 skeleton + Recon proxies + port-only members + relocated fields), and substantial regions of the binary's 0x854-byte Mech object remain UNMAPPED — the port declares "the remaining members up to sizeof==0x854" in its mech2-4 slices. A literal MECH.HPP that precedes those TU reconstructions would be fiction. Corrected order:

  1. MECH.HPP is the CAPSTONE, grown incrementally with each mech-family TU reconstruction (mech.cpp → mech2-4 → subsystem TUs), starting as an interface + known-ordered members with explicit reserved[] filler for unmapped regions (sidecar-tracked), tightened as each TU pins its slice.
  2. The dependent headers (mechsub, mechmppr, btl4mppr, emitter+mechweap, btplayer, projtile, missile) ship WITH their TUs against the staged MECH.HPP.
  3. The blocked originals (BTTOOL, GAUSS, PPC, BTREG) and the BTL4APP pilot compile green as those land — BTREG last (it includes the whole game-header world). Offset oracles for every stage: BT411 CLASSMAP.md, decomp-reference.md §3, and the port headers' static_assert-locked members.

Toolchain — IN HAND (2026-07-19)

Borland C++ 4.52, archived at ../../BORLAND/BC45/, chosen by byte-match: the fleet's own CODE/RP/CW32.LIB is identical to 4.52's (and not 4.5's). BCC32/TLINK32/TLIB/MAKE run natively on Win11. The shipped BTL4OPT.EXE recipe is CODE/BT/OPT.MAK (plain bcc32, -DLBE4;DEBUG_LEVEL=0;DEBUG_STREAM=cout, -5 -a4 -ff -k- -V -Jg -x- -RT- + the full -O set, PCH btopt.csm; link -Tpe -ax with c0x32.obj + dpmi32.lib + cw32.lib = Borland PowerPack DPMI32, not Phar Lap TNT). Compile verification of reconstructed TUs is therefore possible file-by-file; the current blocker for full closure is the 1995 engine header gap (vdata.hpp first — only the drifted WinTesla VDATA.h survives, in BT412/engine). Include order for builds: CODE/BT/* over CODE/RP/*, -DNO_PRECOMPILED_HEADERS until the mech-family headers are reconstructed. Remaining gap: TASM32 (JOYSTICK.ASM only).

source410/build410.sh assembles BTL4OPT.EXE: merged-engine mass compile (152/152 green — the ENTIRE surviving engine compiles), BT TUs (11/11), tlib libs (munga 1.25MB / mungal4 with the prebuilt-1995 objs / bt / btl4), then the authentic tlink32 link rooted by a probe main (build scaffold). First true link run: 52 unresolved externals (UNRESOLVED-LEDGER.txt) = the measured remaining gap. Kill-lists: l4gauge.cpp back-date (14 widget statics), the missing-engine-body back-date wave (~24: rotation, player, team, l4app, explode, dropzone, terrain, cultural, subsystm-statics, netclient...), the prebuilt RANDOM.obj fold, and the staged game-TU statics blocks (MECH.CPP et al. — each TU file opens with its binary-evidenced Derivation/SharedData statics and grows into the full body). Link-lib arbitration: SOS = SOSDBXC+SOSMBXC (the 32-bit Borland-flat variants; SOSMW*=16-bit), WATTCP excluded (it belongs to the 16-bit NetNub TSR — the game talks to it via shared memory), filestrm = the RP-era pair (BT-tree pair is post-4.10 drift; override layer).