Added BT_NO_SKL, which skips the skeleton build so ONE executable can be run with and without it. That is the only clean way to test an intermittent fault, and it settles attribution: walk enabled ~50% of runs die (page fault at 66D9) at DIFFERENT points walk disabled 0 crashes in 2 runs shipped exe 0 crashes in 2 runs, same rig and conf So it is our new code, not the rig, and the varying fault point points at memory corruption surfacing later rather than a bad instruction in the walk. Hypotheses killed by reading the private library headers: the matrix array is the right size (dpl_MATRIX is float32[4][4]); and neither s_dplobject nor the common dpl_node header retains an object name, weakening the dangling-string theory (a private name cache inside the library is still possible and is the best surviving suspect). Also checked something that would have been much worse than a crash: ~NotationFile REWRITES its file when dirty, and these are the game's shipped .SKL data files. MAD.SKL is untouched, and ReadSKLFile now carries the engine's own Verify(!IsDirty()) guard. Next tests are listed cheapest-first in the roadmap: keep the NotationFile alive, copy the Object= names, count board allocations, and re-check whether MakeEntityRenderables runs twice per mech. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
71 lines
2.4 KiB
Plaintext
71 lines
2.4 KiB
Plaintext
[sdl]
|
|
output=opengl
|
|
# higher,higher not highest: HIGH_PRIORITY_CLASS starved the host desktop;
|
|
# with the retry patches a rare dropout self-recovers (see gauge_rio.conf).
|
|
priority=higher,higher
|
|
[dosbox]
|
|
memsize=32
|
|
machine=svga_s3
|
|
[cpu]
|
|
core=dynamic
|
|
cputype=pentium
|
|
cycles=max
|
|
[sblaster]
|
|
sbtype=sb16
|
|
sbbase=220
|
|
irq=5
|
|
dma=1
|
|
hdma=5
|
|
[mixer]
|
|
# match the EMU8000s' native rate (no resample) and buffer ~60ms so brief
|
|
# emulation-thread stalls (RIO retry recovery) don't audibly chop
|
|
rate=44100
|
|
blocksize=1024
|
|
prebuffer=60
|
|
[serial]
|
|
# RIO on COM1 with the low-latency options (rxpollus/rxburst) so the board's
|
|
# few-ms ACK deadline is met; plasma display on COM2 (real pod has both).
|
|
# VWE fork namedpipe backend (com0com/realport retired -- COM1/COM2 gone):
|
|
# DOSBox = pipe client (retry), vRIO/vPLASMA apps = servers; an unconnected
|
|
# pipe behaves as an unplugged cable so the mission still runs. serialnamedpipe.h
|
|
serial1=namedpipe pipe:vrio rxpollus:100 rxburst:16
|
|
serial2=namedpipe pipe:vplasma
|
|
|
|
# live UNBUFFERED game output: DOS char devices are not buffered, so
|
|
|
|
# redirecting stdout to COM3 lands every line immediately. A normal
|
|
|
|
# '> file' redirect stays 0 bytes until the process exits, which hides
|
|
|
|
# all progress on a run that does NOT crash.
|
|
|
|
serial3=file file:C:\VWE\TeslaRel410\emulator\render-bridge\podlog.txt
|
|
[autoexec]
|
|
mount c "C:\VWE\TeslaRel410\ALPHA_1"
|
|
c:
|
|
cd \REL410\BT
|
|
set VIDEOFORMAT=svga
|
|
rem production pod card init (PARAMETR.BAT:181-186): DIAGNOSE + AWEUTIL per
|
|
rem card -- AWEUTIL /S does the EMU8000 bring-up and DRAM detect the HMI SOS
|
|
rem driver relies on; skipping it left the cards uninitialized (silent).
|
|
rem aweutil /s SKIPPED for now: it verifies the AWE32 GM ROM, which the
|
|
rem emulated cards lack (hangs in a retry loop) -- restore once the ROM is
|
|
rem dumped from a real card. diagnose /s kept (passes, sets mixer config).
|
|
set BLASTER=A220 I5 D1 H5 P330 T6
|
|
c:\sb16\diagnose /s
|
|
set BLASTER=A240 I7 D3 H6 P300 T6
|
|
c:\sb16\diagnose /s
|
|
set BLASTER=A220 I5 D1 H5 P330 T6
|
|
set TEMP=c:\
|
|
rem arena1 city mission (TESTARN.EGG: map=arena1, time=day) with the RIO
|
|
rem attached; stdout redirected so mission-load progress survives kills.
|
|
set BT_NO_SKL=1
|
|
set BT_FORCE_THROTTLE=0.6
|
|
set BT_FORCE_TURN=0.25
|
|
set HEAPSIZE=15000000
|
|
set L4GAUGE=640x480x16
|
|
call setenv.bat r s n p
|
|
32rtm.exe -x
|
|
BTL4REC.EXE -egg testarn.egg > COM3
|
|
|
|
echo GAME-RC=%errorlevel% >> RC.TXT
|
|
32rtm.exe -u
|
|
echo ALPHA1-RUN-DONE
|
|
pause
|
|
|