The tlink32 campaign after the checkpoint: eleven engine bodies back-dated from BT412 (rotation player team explode dropzone terrain cultural receiver subsystm app l4gauge - the Application core included), the WinTesla-ectomy handled by backdate.py's new unwrap rules (accessor-fn statics -> 1995 static objects, decl rewrites, pointer->reference Derivation ctor, 2007 windowed- gauge/console-marshal/idle-pump excisions), staged statics TUs opened for the game classes (MECH/BTPLAYER/BTDIRECT/PROJTILE/MISSILE/BTL4MPPR .CPP + L4APP/ NETWORK engine statics). State: every compiled symbol short of the shallow graph RESOLVED (the 52- and 17-symbol ledgers burned to zero); with 32stub.exe in place the linker reaches full vtable closure and emits the deep ledger (~210 symbols, UNRESOLVED- LEDGER.txt): remaining engine bodies (objstrm cstr gauge/gaugrend graphics pixelmap palette resfile ray scnrole explosion-table), the DOS driver extern layer (_SVGA*/_PCSerial*/_PCSPAK*/joystick/netnub/sosMIDI), the full L4App body, and the real game-TU frontier (Mech::Make et al.). Recipe proven for every category. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
220 lines
9.4 KiB
Plaintext
220 lines
9.4 KiB
Plaintext
AudioControlMixer::AudioControlMixer(PlugStream*,Entity*)
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AudioControlMixer::BuildFromPage(PlugStream*,NameList*,RegisteredClass::ClassID,long)
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AudioControlMultiplier::AudioControlMultiplier(PlugStream*,Entity*)
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AudioControlMultiplier::BuildFromPage(PlugStream*,NameList*,RegisteredClass::ClassID,long)
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AudioControlSend::AudioControlSend(PlugStream*,Entity*)
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AudioControlSend::BuildFromPage(PlugStream*,NameList*,RegisteredClass::ClassID,long)
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AudioControlSmoother::AudioControlSmoother(PlugStream*,Entity*)
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AudioControlSmoother::BuildFromPage(PlugStream*,NameList*,RegisteredClass::ClassID,long)
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AudioControlSplitter::AudioControlSplitter(PlugStream*,Entity*)
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AudioControlSplitter::BuildFromPage(PlugStream*,NameList*,RegisteredClass::ClassID,long)
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AudioControlsButtonMessageWatcher::AudioControlsButtonMessageWatcher(PlugStream*,Entity*)
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AudioLFO::AudioLFO(PlugStream*,Entity*)
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AudioLFO::BuildFromPage(PlugStream*,NameList*,RegisteredClass::ClassID,long)
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AudioMessageWatcher::AudioMessageWatcher(PlugStream*,Entity*)
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AudioMessageWatcher::BuildFromPage(PlugStream*,NameList*,RegisteredClass::ClassID,long)
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AudioRenderer::AudioRenderer(float)
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AudioRenderer::ExecuteImplementation(float,RendererOrigin__InterestingEntityIterator*)
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AudioRenderer::FlushAudioMessages(AudioSource*)
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AudioRenderer::Initialize()
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AudioRenderer::LinkToEntity(Entity*)
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AudioRenderer::MakeAudioHead()
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AudioRenderer::PostAudioRequestMessage(AudioSource*,AudioSource__RequestMessage*)
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AudioRenderer::ProcessAudioRequestMessage()
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AudioRenderer::StartEntityEffectImplementation(Entity*,DamageZone*,int)
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AudioRenderer::TestInstance() const
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AudioRenderer::~AudioRenderer()
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AudioResourceSelector::AudioResourceSelector(PlugStream*,Entity*)
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AudioResourceSelector::BuildFromPage(PlugStream*,NameList*,RegisteredClass::ClassID,long)
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AudioSampleAndHold::AudioSampleAndHold(PlugStream*,Entity*)
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AudioSampleAndHold::BuildFromPage(PlugStream*,NameList*,RegisteredClass::ClassID,long)
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BTCameraDirector::BTCameraDirector(Player__MakeMessage*,Entity__SharedData&)
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BTCameraDirector::Make(Player__MakeMessage*)
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BTL4GaugeRenderer::BTL4GaugeRenderer()
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BTL4Mission::BTL4Mission(NotationFile*,ResourceFile*)
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BTL4VideoRenderer::BTL4VideoRenderer(float,float,RendererPriority,InterestType,int)
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BTPlayer::BTPlayer(BTPlayer__MakeMessage*,Entity__SharedData&)
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BTPlayer::Make(BTPlayer__MakeMessage*)
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BitMap::Make(const char*)
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BitMap::Make(int)
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BoundingBoxTreeNode::GetAllocatedMemory()
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CString::operator =(const CString&)
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CString::operator =(const char*)
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CStringRepresentation::CStringRepresentation()
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CStringRepresentation::CStringRepresentation(const char*)
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CStringRepresentation::Compare(const CStringRepresentation&) const
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CStringRepresentation::GetNthToken(unsigned int,char*) const
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CStringRepresentation::~CStringRepresentation()
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Convert_From_Ascii(const char*,CString*)
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Exit(int)
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ExplosionTable::CreateStreamedExplosionTable(ResourceFile*,CString,NotationFile*,CString,MemoryStream*)
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ExplosionTable::ExplosionTable(MemoryStream*)
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Fail_To_Debugger(char*,char*,int)
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Gauge::AddConnection(GaugeConnection*)
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Gauge::DiscernTier()
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Gauge::RemoveAllConnections()
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Gauge::RemoveConnection(int)
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Gauge::ReportProfile()
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Gauge::ShowInstance(char*)
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Gauge::Update(unsigned int)
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Gauge::UpdateProfile(float)
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GaugeBackground::GaugeBackground(unsigned long,GaugeRenderer*,unsigned int,const char*)
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GaugeBase::BecameInactive()
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GaugeBase::DiscernTier()
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GaugeBase::Inactivate()
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GaugeBase::LinkToEntity(Entity*)
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GaugeBase::NotifyOfBecomingUninterestingEntity(Entity*)
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GaugeBase::NotifyOfNewInterestingEntity(Entity*)
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GaugeBase::ReportProfile()
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GaugeBase::TestInstance() const
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GaugeBase::Update(unsigned int)
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GaugeBase::UpdateProfile(float)
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GaugeBase::~GaugeBase()
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GaugeConnection::GaugeConnection(int)
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GaugeConnection::ShowInstance(char*)
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GaugeConnection::~GaugeConnection()
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GaugeRenderer::Configure(const char*,Entity*)
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GaugeRenderer::ExecuteBackground()
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GaugeRenderer::ExecuteForeground()
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GaugeRenderer::ExecuteImplementation(float,RendererOrigin__InterestingEntityIterator*)
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GaugeRenderer::GaugeRenderer()
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GaugeRenderer::GetGraphicsPort(int)
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GaugeRenderer::LinkToEntity(Entity*)
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GaugeRenderer::LoadMissionImplementation(Mission*)
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GaugeRenderer::LocalEmergencyShutdown()
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GaugeRenderer::NotifyOfBecomingUninterestingEntity(Entity*)
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GaugeRenderer::NotifyOfNewInterestingEntity(Entity*)
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GaugeRenderer::Remove(unsigned int)
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GaugeRenderer::ResumeImplementation()
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GaugeRenderer::ShutdownImplementation()
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GaugeRenderer::StartEntityAlarmImplementation(Entity*,Subsystem*,int,int)
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GaugeRenderer::StopEntityAlarmImplementation(Entity*,Subsystem*,int)
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GaugeRenderer::SuspendImplementation()
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GaugeRenderer::TestInstance() const
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GaugeRenderer::~GaugeRenderer()
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GraphicGauge::GraphicGauge(unsigned int,unsigned long,GaugeRenderer*,unsigned int,int,const char*)
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GraphicGauge::ShowInstance(char*)
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GraphicGauge::TestInstance() const
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GraphicGauge::~GraphicGauge()
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GraphicGaugeBackground::GraphicGaugeBackground(unsigned long,GaugeRenderer*,unsigned int,int,const char*)
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GraphicsDisplay::GraphicsDisplay(int,int)
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GraphicsDisplay::ShowInstance(char*)
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GraphicsDisplay::TextBounds(int,int,GraphicsDisplay::Justification,char)
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GraphicsDisplay::Update(int)
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GraphicsDisplay::WaitForUpdate()
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GraphicsDisplay::~GraphicsDisplay()
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GraphicsPort::GraphicsPort(GraphicsDisplay*,const char*)
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GraphicsPort::SetColor(PaletteTriplet*,int)
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GraphicsPort::ShowInstance(char*)
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GraphicsPort::TextBounds(int,int,GraphicsDisplay::Justification,char)
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GraphicsPort::~GraphicsPort()
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GraphicsView::GraphicsView(GraphicsPort*)
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GraphicsView::~GraphicsView()
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L4Application::Initialize()
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L4Application::KeyCommandMessageHandler(ReceiverDataMessageOf<int>*)
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L4Application::L4Application(ResourceFile*,ApplicationID,RegisteredClass::ClassID,Receiver__SharedData)
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L4Application::LightsOutMessageHandler(Receiver__Message*)
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L4Application::MakeAndLinkViewpointEntity(Entity__MakeMessage*)
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L4Application::MakeIntercomManager()
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L4Application::MakeNetworkManager()
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L4Application::RunMissionMessageHandler(Application__RunMissionMessage*)
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L4Application::StopMissionMessageHandler(Application__StopMissionMessage*)
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L4Application::Terminate()
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L4Application::~L4Application()
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LookupTable::Search(const char*)
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MakePathedFilename(const char*,const char*)
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Mech::Make(Mech__MakeMessage*)
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Mech::SetMappingSubsystem(Subsystem*)
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MechRIOMapper::MechRIOMapper(Mech*,int,CString,RegisteredClass::ClassID,Simulation__SharedData)
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MechThrustmasterMapper::MechThrustmasterMapper(Mech*,int,CString,RegisteredClass::ClassID,Simulation__SharedData)
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MemoryStream_Read(MemoryStream*,CString*)
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MemoryStream_Write(MemoryStream*,const CStringRepresentation&)
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Missile::Make(Mover__MakeMessage*)
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NetNub::SendCommand()
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NetworkClient::NetworkClient(RegisteredClass::ClassID,Receiver__SharedData,NetworkClient::ClientID)
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NetworkClient::ReceiveNetworkPacket(NetworkPacket*,Receiver__Message*)
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NetworkClient::~NetworkClient()
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NetworkManager::Broadcast(Receiver__Message*,NetworkClient::ClientID)
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NetworkManager::NetworkManager(Receiver__SharedData&)
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NetworkManager::RoutePacket()
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ObjectStream::BuildFromPageImplementation(NameList*,int,unsigned long)
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ObjectStream::MakeObjectImplementation(int)
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Palette8::BuildColorRange(int,int,PaletteTriplet,PaletteTriplet)
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Palette8::Make(const char*)
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Palette8::Make(int)
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Palette8::Palette8()
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Palette8::~Palette8()
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ParameterDescription::~ParameterDescription()
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PixelMap16::PixelMap16(int,int)
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PixelMap16::ShowInstance(char*)
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PixelMap16::~PixelMap16()
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PixelMap8::Make(const char*)
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PixelMap8::Make(int)
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PixelMap8::PixelMap8(int,int)
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PixelMap8::ShowInstance(char*)
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PixelMap8::~PixelMap8()
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PlugStream::AddGlobalObjectID(unsigned long,const CString&)
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PlugStream::AddGlobalPlug(Plug*,unsigned long)
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PlugStream::AddLocalObjectID(unsigned long,const CString&)
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PlugStream::AddLocalPlug(Plug*,unsigned long)
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PlugStream::BuildFromNotationFile(NotationFile*,ResourceFile*)
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PlugStream::CreateObjects()
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PlugStream::FindObjectID(const CString&)
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PlugStream::FindPlug(unsigned long)
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PlugStream::PlugStream()
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PlugStream::PlugStream(ResourceDescription*)
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PlugStream::TestInstance() const
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PlugStream::~PlugStream()
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PlugStreamManager::FindPlug(unsigned long)
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PlugStreamManager::FindPlugName(const CString&)
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PlugStream_FindEntryAndWriteObjectID(PlugStream*,NameList*,const CString&)
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Projectile::Make(Mover__MakeMessage*)
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Ray::LengthToClosestPointTo(const Point3D&)
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Ray::Project(float,Point3D*)
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ResourceDescription::LoadResource()
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ResourceFile::AddResource(const char*,int,int,unsigned long,const void*,unsigned int,int)
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ResourceFile::AddResourceList(const char*,int,int,unsigned long,const int*,int,int)
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ResourceFile::AddResourceMemoryStream(const char*,int,int,unsigned long,MemoryStream*,int)
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ResourceFile::FindResourceDescription(const char*,int,int)
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ResourceFile::FindResourceDescription(int)
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ResourceFile::ReleaseUnlockedResources()
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ResourceFile::SearchList(int,const char*)
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ResourceFile::SearchList(int,int)
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ScenarioRole::ScenarioRole(const CString&,const CString&)
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_Net_Common_Ptr
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_PCSPAKActive
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_PCSPAKErrors
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_PCSPAKIRQState
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_PCSPAKInit
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_PCSPAKReceive
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_PCSPAKSend
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_PCSPAKSetDTR
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_PCSPAKTerm
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_PCSPAKTransmitCount
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_PCSerialActive
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_PCSerialFlowControl
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_PCSerialInit
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_PCSerialSend
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_PCSerialTerm
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_PCSerialTransmitCount
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_PC_Joystick1_Raw_X
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_PC_Joystick1_Raw_Y
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_PC_Joystick2_Raw_Y
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_PC_Joystick_Buttons
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_PC_Joystick_Mask
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_PC_Joystick_Update
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_SVGAFunkyVideo
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_SVGASetMode
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_SVGASetPage
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_SVGASetSplitterClock
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_SVGATransfer32
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_SVGATransfer32x
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_SVGAWriteFullPalette
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_SVGAWritePaletteMask
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_SVGAZeroPalette
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_iThinkIRQIsOn
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_pcspakCharactersSent
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_sosMIDIAWE32ReleaseSBKFiles
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_sosMIDIAWE32SetSBKFile
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operator +(const CStringRepresentation&,const CStringRepresentation&)
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