Files
TeslaRel410/CODE/BT/BT/PPC.CPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

167 lines
3.8 KiB
C++

//===========================================================================//
// File: ppc.cc //
// Project: BattleTech //
// Contents: Particle Projection Cannon //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 11/13/95 JM Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
// PROPRIETARY AND CONFIDENTIAL //
//===========================================================================//
#include <bt.hpp>
#pragma hdrstop
#if !defined (PPC_HPP)
# include <ppc.hpp>
#endif
#if !defined(BTPLAYER_HPP)
# include <btplayer.hpp>
#endif
#if !defined(BTMSSN_HPP)
# include <btmssn.hpp>
#endif
//#############################################################################
// Shared Data Support
//
PPC::SharedData
PPC::DefaultData(
PPC::ClassDerivations,
PPC::MessageHandlers,
PPC::AttributeIndex,
PPC::StateCount
);
Derivation
PPC::ClassDerivations(
Emitter::ClassDerivations,
"PPC"
);
//#############################################################################
// Model Data Support
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
PPC::FireWeapon()
{
Check(this);
Emitter::FireWeapon();
return;
#if 0
Check(this);
Mech *mech = GetEntity();
Check(mech);
BTPlayer *bt_player = Cast_Object(
BTPlayer*,
mech->GetPlayerLink()
);
Check(bt_player);
Enumeration experienceLevel = bt_player->GetExperienceLevel();
if (experienceLevel == BTMission::NoviceMode)
{
return;
}
if (targetWithinRange)
{
Damage energy_damage(damageData);
energy_damage.damageType = Damage::EnergyDamageType;
energy_damage.damageAmount = 0.0f;
Mech *mech = GetEntity();
Check(mech);
SendDamage(
mech->targetReticle.targetEntity,
energy_damage
);
}
#endif
}
//#############################################################################
// Constructer/Destructor Support
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
PPC::PPC(
Mech *owner,
int subsystem_ID,
SubsystemResource *subsystem_resource,
SharedData &shared_data
):
Emitter(owner, subsystem_ID, subsystem_resource, shared_data)
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
PPC::~PPC()
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Create Streamed Subsystem
//
Logical
PPC::CreateStreamedSubsystem(
ResourceFile *resource_file,
NotationFile *model_file,
const char *model_name,
const char *subsystem_name,
SubsystemResource *subsystem_resource,
NotationFile *subsystem_file,
const ResourceDirectories *directories,
int passes
)
{
if (
!Emitter::CreateStreamedSubsystem(
resource_file,
model_file,
model_name,
subsystem_name,
subsystem_resource,
subsystem_file,
directories,
passes
)
)
{
return False;
}
subsystem_resource->subsystemModelSize = sizeof(*subsystem_resource);
subsystem_resource->classID = RegisteredClass::PPCClassID;
return True;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Logical
PPC::TestInstance() const
{
return IsDerivedFrom(ClassDerivations);
}