Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
167 lines
3.8 KiB
C++
167 lines
3.8 KiB
C++
//===========================================================================//
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// File: ppc.cc //
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// Project: BattleTech //
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// Contents: Particle Projection Cannon //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 11/13/95 JM Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
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// PROPRIETARY AND CONFIDENTIAL //
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//===========================================================================//
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#include <bt.hpp>
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#pragma hdrstop
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#if !defined (PPC_HPP)
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# include <ppc.hpp>
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#endif
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#if !defined(BTPLAYER_HPP)
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# include <btplayer.hpp>
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#endif
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#if !defined(BTMSSN_HPP)
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# include <btmssn.hpp>
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#endif
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//#############################################################################
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// Shared Data Support
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//
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PPC::SharedData
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PPC::DefaultData(
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PPC::ClassDerivations,
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PPC::MessageHandlers,
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PPC::AttributeIndex,
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PPC::StateCount
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);
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Derivation
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PPC::ClassDerivations(
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Emitter::ClassDerivations,
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"PPC"
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);
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//#############################################################################
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// Model Data Support
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//
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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PPC::FireWeapon()
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{
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Check(this);
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Emitter::FireWeapon();
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return;
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#if 0
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Check(this);
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Mech *mech = GetEntity();
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Check(mech);
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BTPlayer *bt_player = Cast_Object(
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BTPlayer*,
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mech->GetPlayerLink()
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);
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Check(bt_player);
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Enumeration experienceLevel = bt_player->GetExperienceLevel();
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if (experienceLevel == BTMission::NoviceMode)
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{
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return;
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}
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if (targetWithinRange)
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{
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Damage energy_damage(damageData);
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energy_damage.damageType = Damage::EnergyDamageType;
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energy_damage.damageAmount = 0.0f;
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Mech *mech = GetEntity();
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Check(mech);
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SendDamage(
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mech->targetReticle.targetEntity,
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energy_damage
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);
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}
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#endif
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}
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//#############################################################################
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// Constructer/Destructor Support
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//
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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PPC::PPC(
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Mech *owner,
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int subsystem_ID,
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SubsystemResource *subsystem_resource,
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SharedData &shared_data
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):
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Emitter(owner, subsystem_ID, subsystem_resource, shared_data)
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{
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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PPC::~PPC()
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{
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Create Streamed Subsystem
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//
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Logical
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PPC::CreateStreamedSubsystem(
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ResourceFile *resource_file,
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NotationFile *model_file,
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const char *model_name,
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const char *subsystem_name,
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SubsystemResource *subsystem_resource,
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NotationFile *subsystem_file,
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const ResourceDirectories *directories,
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int passes
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)
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{
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if (
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!Emitter::CreateStreamedSubsystem(
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resource_file,
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model_file,
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model_name,
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subsystem_name,
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subsystem_resource,
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subsystem_file,
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directories,
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passes
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)
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)
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{
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return False;
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}
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subsystem_resource->subsystemModelSize = sizeof(*subsystem_resource);
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subsystem_resource->classID = RegisteredClass::PPCClassID;
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return True;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Logical
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PPC::TestInstance() const
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{
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return IsDerivedFrom(ClassDerivations);
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}
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