Files
TeslaRel410/emulator/render-bridge/pod_render_valve.conf
T
CydandClaude Fable 5 5769208ec0 BT410 5.3.124: one ladder to rule the valves -- MoveValve unifies onto the coolant priorities, and valveState retires
The condenser valve button and the mech's BalanceCoolant now drive ONE
mechanism, as the binary does: MoveValve (@004ae464) steps the
heatable-base coolantPriority through the authentic 0 -> 1 -> 5 -> 50 -> 0
ladder and calls the mech's RedistributeCoolantShares (@0049f788);
valveState and the condenser-local renormalization are gone.
RecomputeValves survives only as the [T3] conduction-flow bridge: the
fight-verified pump (5.3.12-15 byte curves) consumes a CONDENSER-relative
fraction, refreshed from the redistribute tail -- numerically identical
to the old math, since non-condenser priorities cancel in the ratio.

Registration caveat recorded: the @0x50e534 name table sits in the HEAT
TU statics but its owning class is not proven, so the handler stays on
Condenser id 4 (the live-verified streamed binding).

Soak (pod_render_valve.conf, BT_PRESS_VALVE + BT_PRESS_BALANCE): spawn
equal split (total 20, flows 6 x 0.166667) -> valve press (Condenser1
priority 5, total 24, flows 0.5 / 5 x 0.1 -- the exact predicted ratios)
-> balance press restores the equal split, crash-sig 0.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-07 08:17:50 -05:00

87 lines
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# pod_render_norio.conf -- pod_render_rec with the RIO serial port OFF.
#
# The emulator log shows a steady stream of serial1 RX OVERRUN errors on
# the RIO pipe, and controls post their events at HighEventPriority
# UNCONDITIONALLY (CONTROLS.HPP:250) -- so a chattering RIO port would
# flood a priority the background pump always serves first, starving the
# priority-0 renderer events the load gate waits on. This conf tests that
# by removing the port entirely. Everything else is identical to the rec
# conf, so a launch here and a hang there isolates the RIO.
#
[sdl]
output=opengl
# higher,higher not highest: HIGH_PRIORITY_CLASS starved the host desktop;
# with the retry patches a rare dropout self-recovers (see gauge_rio.conf).
priority=higher,higher
[dosbox]
memsize=32
machine=svga_s3
[cpu]
core=dynamic
cputype=pentium
cycles=max
[sblaster]
sbtype=sb16
sbbase=220
irq=5
dma=1
hdma=5
[mixer]
# match the EMU8000s' native rate (no resample) and buffer ~60ms so brief
# emulation-thread stalls (RIO retry recovery) don't audibly chop
rate=44100
blocksize=1024
prebuffer=60
[serial]
# RIO on COM1 with the low-latency options (rxpollus/rxburst) so the board's
# few-ms ACK deadline is met; plasma display on COM2 (real pod has both).
# VWE fork namedpipe backend (com0com/realport retired -- COM1/COM2 gone):
# DOSBox = pipe client (retry), vRIO/vPLASMA apps = servers; an unconnected
# pipe behaves as an unplugged cable so the mission still runs. serialnamedpipe.h
serial1=disabled
serial2=namedpipe pipe:vplasma
# live UNBUFFERED game output: DOS char devices are not buffered, so
# redirecting stdout to COM3 lands every line immediately. A normal
# '> file' redirect stays 0 bytes until the process exits, which hides
# all progress on a run that does NOT crash.
serial3=file file:C:\VWE\TeslaRel410\emulator\render-bridge\podlog.txt
[autoexec]
mount c "C:\VWE\TeslaRel410\ALPHA_1"
c:
cd \REL410\BT
set VIDEOFORMAT=svga
rem production pod card init (PARAMETR.BAT:181-186): DIAGNOSE + AWEUTIL per
rem card -- AWEUTIL /S does the EMU8000 bring-up and DRAM detect the HMI SOS
rem driver relies on; skipping it left the cards uninitialized (silent).
rem aweutil /s SKIPPED for now: it verifies the AWE32 GM ROM, which the
rem emulated cards lack (hangs in a retry loop) -- restore once the ROM is
rem dumped from a real card. diagnose /s kept (passes, sets mixer config).
set BLASTER=A220 I5 D1 H5 P330 T6
c:\sb16\diagnose /s
set BLASTER=A240 I7 D3 H6 P300 T6
c:\sb16\diagnose /s
set BLASTER=A220 I5 D1 H5 P330 T6
set TEMP=c:\
rem arena1 city mission (TESTARN.EGG: map=arena1, time=day) with the RIO
rem attached; stdout redirected so mission-load progress survives kills.
set BT_JOINTS=1
set L4VIEWEXT=1
set BT_STACK_LOG=1
set BT_MECH_LOG=1
set BT_PRESS_BALANCE=1
set BT_PRESS_VALVE=1
set BT_GAUGE_LOG=1
set BT_FORCE_THROTTLE=0
set BT_FORCE_TURN=0
set HEAPSIZE=15000000
set L4GAUGE=640x480x16
call setenv.bat r s n p
32rtm.exe -x
BTL4REC.EXE -egg testarn.egg > COM3
echo GAME-RC=%errorlevel% >> RC.TXT
32rtm.exe -u
echo ALPHA1-RUN-DONE
pause