Files
TeslaRel410/restoration/source410/MUNGA/BOXTREE.HPP
T
CydandClaude Fable 5 5b35eb973c 4.10 reconstruction: BTL4OPT.EXE links clean and BOOTS to the first staged brick
The reconstructed tree now produces a runnable binary with the authentic
1995 toolchain (BC4.52 / tlink32 / DPMI32):

- BTL4.CPP main TU reconstructed from the 4.11 Ghidra decomp (FUN_0040109c)
  + the 4.10 binary's own string pool + surviving RPL4TOOL.CPP house style;
  probe_main.cpp scaffold retired (BTL4.NOTES.md documents every decoded call)
- L4NET.CPP staged: L4NetworkManager ctor/dtor + 10 vtable-pulled virtuals
  (standalone-benign ones no-op, network ones Fail loudly) + NetNub client
  globals (Net_Common_Ptr=NULL routes L4File to its plain-DOS path)
- build410.sh: libs now built in the AUTHENTIC makefile member order
  (MUNGA.MAK / mungal4.mak / BT.MAK / BTL4.MAK). Order is load-bearing:
  tlink emits static-init records in module pull order, and alphabetical
  order booted into a null-vptr crash (IcomManager::ClassDerivations
  constructing before parent NetworkClient::ClassDerivations). Also fixed
  stage_link to the proven 32-bit lib set (SOSDBXC+SOSMBXC, no WATTCPLG)
- BOXTREE.HPP MemoryBlock unify, BTL4GRND notify stubs, remaining engine
  backfills (audio/gauge/resource/stream TUs) that closed the deep ledger

Smoke test (DOSBox-X + 32RTM, copy of the pod BT tree, our exe swapped in):
  BattleTech v4.10
  BTL4Application::BTL4Application
  l4net.cpp(22): L4NetworkManager -- l4net.cpp not yet reconstructed
Static init, main, -egg parse, BTL4.RES load (version 1.0.6 check passes),
ApplicationManager and the BTL4Application ctor chain all execute real
reconstructed code; boot halts at the first staged Fail() as designed.
Next brick: the real l4net.cpp body.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:05:53 -05:00

217 lines
4.8 KiB
C++

#if !defined(BOXTREE_HPP)
# define BOXTREE_HPP
# if !defined(BNDGBOX_HPP)
# include <bndgbox.hpp>
# endif
# if !defined(MEMBLOCK_HPP)
# include <memblock.hpp>
# endif
//##########################################################################
//####################### BoundingBoxTreeNode ########################
//##########################################################################
class BoundingBoxTree;
class BoundingBoxTreeNode SIGNATURED
{
friend class BoundingBoxTree;
//##########################################################################
// Memory Allocation
//
private:
static MemoryBlock AllocatedMemory;
static MemoryBlock* GetAllocatedMemory() { return &AllocatedMemory; }
void* operator new(size_t) { return AllocatedMemory.New(); }
void operator delete(void *where) { AllocatedMemory.Delete(where); }
//##########################################################################
// Construction and Destruction
//
protected:
ExtentBox
nodeExtents;
BoundingBox
*staticContents;
BoundingBoxTreeNode
*nodeBranches[6],
*innerNode;
BoundingBoxTreeNode(
BoundingBox *volume,
const ExtentBox &extents
);
~BoundingBoxTreeNode();
void
Add(
BoundingBox *BoundingBox,
const ExtentBox &extents
);
void
Remove(
BoundingBox *BoundingBox,
const ExtentBox &extents
);
//##########################################################################
// Tree Traversal Functions
//
protected:
static int
TraversalOrder[6];
static void
SetTraversalOrder(
int first,
int second,
int third
);
public:
BoundingBoxTreeNode*
FindSmallestNodeContaining(
const ExtentBox &extents,
BoundingBoxTreeNode *parent
);
BoundingBoxTreeNode*
FindSmallestNodeContainingColumn(const ExtentBox &extents);
BoundingBox*
FindBoundingBoxContaining(
const Point3D &point,
BoundingBox *parent
);
void
FindBoundingBoxesContaining(
BoundingBox *volume,
const ExtentBox &slice,
BoundingBoxCollisionList &list
);
BoundingBox*
FindBoundingBoxUnder(
const Point3D &point,
Scalar *height
);
BoundingBox*
FindBoundingBoxHitBy(Line *line);
//##########################################################################
// Test Support
//
public:
Logical
TestInstance() const;
};
//##########################################################################
//######################## BoundingBoxTree ###########################
//##########################################################################
class BoundingBoxTree SIGNATURED
{
//##########################################################################
// Construction and Destruction
//
protected:
BoundingBoxTreeNode *root;
public:
BoundingBoxTree()
{Check_Pointer(this); root = NULL;}
~BoundingBoxTree()
{Check(this); EraseTree();}
static void
SetTraversalOrder(
int first,
int second,
int third
)
{BoundingBoxTreeNode::SetTraversalOrder(first, second, third);}
void
Add(
BoundingBox* volume,
const ExtentBox &extents
);
void
Remove(BoundingBox* volume)
{
Check(this); Check(volume); Check(root);
root->Remove(volume, *volume);
}
void
EraseTree();
//##########################################################################
// Tree Traversal Functions
//
public:
BoundingBox*
FindBoundingBoxContaining(const Point3D &point)
{
Check(this); Check(&point); Check(root);
return root->FindBoundingBoxContaining(point, NULL);
}
BoundingBoxTreeNode*
FindSmallestNodeContaining(const ExtentBox &extents)
{
Check(this); Check(&extents); Check(root);
return root->FindSmallestNodeContaining(extents, NULL);
}
void
FindBoundingBoxesContaining(
BoundingBox *volume,
BoundingBoxCollisionList &list
)
{
Check(this); Check(volume); Check(&list); Check(root);
root->FindBoundingBoxesContaining(
volume,
*volume,
list
);
}
BoundingBoxTreeNode*
FindSmallestNodeContainingColumn(const ExtentBox &extents)
{
Check(this); Check(&extents); Check(root);
Verify((BoundingBoxTreeNode::TraversalOrder[4]>>1) == Y_Axis);
return root->FindSmallestNodeContainingColumn(extents);
}
BoundingBox*
FindBoundingBoxUnder(
const Point3D &point,
Scalar *height
)
{
Check(this); Check(&point); Check(root); Check_Pointer(height);
Verify((BoundingBoxTreeNode::TraversalOrder[4]>>1) == Y_Axis);
return root->FindBoundingBoxUnder(point, height);
}
BoundingBox*
FindBoundingBoxHitBy(Line *line);
//##########################################################################
// Test Support
//
public:
Logical
TestInstance() const;
};
#endif