Files
TeslaRel410/CODE/RP/MUNGA_L4/libDPL/dvs/VCVBOSE.H
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

101 lines
3.7 KiB
C++

/***************************************************************************
* <110793.1226>
* PROJECT: dVS
* SUBSYSTEM:
* MODULE:
*
***************************************************************************
*
* File: $RCSfile: vcvbose.h,v $
* Revision: $Revision: 1.1 $
* Date: $Date: 95/05/18 10:24:20 $
* Author: $Author: john $
* RCS Ident: $Id: vcvbose.h,v 1.1 1995/03/10 14:52:46 john Exp $
* Creator: Jon Green.
*
* FUNCTION:
*
*
* $Log: vcvbose.h,v $
* Revision 1.1 95/05/18 10:24:20 10:24:20 john (John Harvey)
* Initial revision
*
* Revision 1.1 1995/03/10 14:52:46 john
* Initial revision
*
* Revision 0.6 94/10/05 12:51:43 12:51:43 john (John Harvey)
* Save JH on holiday. - Jon.
*
* Revision 0.5 94/03/30 15:17:49 15:17:49 mark (Mark Greening)
* New VCActorInit and error routines
*
* Revision 0.4 1993/09/24 11:24:53 jon
* Release 2.0.4
*
* Revision 1.1 93/07/28 14:12:08 jon
* Initial revision
*
*
**************************************************************************
* *
* Copyright (c) 1992 Division Ltd. *
* *
* All Rights Reserved. *
* *
* This Document may not, in whole or in part, be copied, photocopied, *
* reproduced, translated, or reduced to any electronic medium or *
* machine readable form without prior written consent from Division *
* Ltd. *
* *
*************************************************************************/
/*--- Include Definitions */
#ifndef _VCVBOSE_H
#define _VCVBOSE_H 1
/*--- Include Files */
/*--- External References */
extern void __vcVerboseStart(int level);
extern void __vcDebugStart(int level, char *file, int line);
extern void __vcVerboseMessage(char *format, ...);
extern uint32 __vcverbose_level;
extern uint32 __vcdebug_level;
/*--- Local Macro Definitions */
#define VC_Verbose(x,y) do { \
if (__vcverbose_level & (x)) \
{ \
__vcVerboseStart(x); \
__vcVerboseMessage y; \
} \
} while (0)
#ifdef NVCDEBUG
#undef VC_Debug
#define VC_Debug(x,y) ((void)0)
#else
#define VC_Debug(x,y) do { \
if (__vcdebug_level & (x)) \
{ \
__vcDebugStart(x, __FILE__, __LINE__); \
__vcVerboseMessage y; \
} \
} while (0)
#endif
#define VCVerbose_SetLevel(x) (__vcverbose_level = (x))
#define VCVerbose_GetLevel __vcverbose_level
#define VCDebug_SetLevel(x) (__vcdebug_level = (x))
#define VCDebug_GetLevel __vcdebug_level
/*--- Local Type Definitions */
/*--- Local Variable Declarations */
#endif /* _VCVBOSE_H */