Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
21 lines
338 B
AMPL
21 lines
338 B
AMPL
[video]
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;
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; mslr.mod - Missile hanger
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;
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object=mslr.bgf mslr_FR.bgf mslr_LP.bgf
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rubble=thr_tshd.bgf
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[collision]
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name=mslr_cv.sld
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[gauge]
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image=mslr_ga.gim
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[gamedata]
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class=CulturalIconClassID
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DamageZones=mslr.dmg
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StoppingCollisionVolume=1
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ExplosionModelFile=msldead
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TimeDelay=0.5
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//CrunchExplosionModelFile=stephit
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