Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
18 lines
523 B
C++
18 lines
523 B
C++
#ifndef camera_h
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#define camera_h
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#include "dpltypes.h"
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extern void camera_move ( dpl_VIEW *eye,
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char *spline_file,
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dpl_POINT look_at_point,
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float scale_fac,
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float dt );
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extern void camera_move_kbd ( dpl_VIEW *eye,
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char *spline_file,
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dpl_POINT look_at_point,
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float scale_fac,
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float dt );
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#endif
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