Files
TeslaRel410/BORLAND/BDE/EXAMPLES/PASCAL/INITENG.PAS
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

73 lines
2.7 KiB
ObjectPascal

{ initeng.pas }
program InitEng;
{$IfDef VER80}
uses SnipTool, SnipData, SysUtils, WinTypes, WinProcs,
DbiProcs, DbiTypes, DbiErrs;
{$Else}
uses WinTypes, WinCrt, Strings, DbiProcs, DbiTypes, DbiErrs,
SnipTool, SnipData;
{$EndIf}
{========================================================================
Code: InitEngSample();
Description:
This code snipet will initialize IDAPI with a nil
environment structure, connect to a Standard database (used by
Paradox and dBASE tables), then clean up before returning.
Initializing IDAPI with a nil environment structure will
force IDAPI to scan for the needed CFG file. The search
will follow this search heirchy:
1. Use the CFG specified in the DBIEnv structure (not
supplied by this example.
2. Check for a defined CFG file in the WIN.INI file located in
your Windows directory. The entry checked for is '[IDAPI]'
with an sub-entry of 'CONFIGFILE01.'
3. Check for the CFG file in the startup directory.
4. When all else fails, IDAPI will initialise with a
predefined set of configuration settings. The default
settings include no locking of Paradox or dBASE tables,
no network access to tables, and no SQL databases.
======================================================================== }
var
hDb: hDBIDb; { Handle to the database }
begin
Screen('*** Init IDAPI and Connect Example ***');
Screen(' Initializing IDAPI...');
InitOutput;
if (ChkRslt(DbiInit(nil), DBIERR_NONE, ' Error - Init.')
= DBIERR_NONE) then
begin
{ IDAPI initialized. Now open a Standard database (used to
access Paradox and dBASE tables), by using a nil database
type. }
Screen(' Opening a Standard database...');
if (ChkRslt(DbiOpenDatabase(nil, nil, dbiREADWRITE,
dbiOPENSHARED, nil, 0, nil, nil,
hDb), DBIERR_NONE,
' Error - OpenDatabase.') = DBIERR_NONE) then
begin
{ Database was opened. Go ahead and close it! }
Screen(' Closing the database...');
ChkRslt(DbiCloseDatabase(hDb), DBIERR_NONE, ' Error - DbClose');
end;
Screen(' Exiting IDAPI...');
ChkRslt(DbiExit, DBIERR_NONE, ' Error - Exit');
end
else
begin
Screen(' Error - Could not initialize IDAPI');
end;
Screen('');
CloseOutput;
Screen('*** End of Example ***');
end.