- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
47 lines
1.8 KiB
Bash
47 lines
1.8 KiB
Bash
#!/bin/bash
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# compile410.sh -- per-TU compile verification for the 4.10 literal-source
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# reconstruction, using the fleet's own Borland C++ 4.52 with the authentic
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# OPT.MAK flags (CODE/BT/OPT.MAK = the BTL4OPT.EXE recipe).
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#
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# Usage:
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# ./compile410.sh <file.cpp> [more.cpp ...] compile specific TUs
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# ./compile410.sh --sweep sweep all surviving originals
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#
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# Output .obj files land in the current directory. -DNO_PRECOMPILED_HEADERS
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# dodges the not-yet-reconstructed mech-family headers (BT.HPP gates on it);
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# drop it once mech.hpp/btplayer.hpp/mechsub.hpp exist in 1995 form.
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T=/c/VWE/TeslaRel410
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export PATH="$T/BORLAND/BC45/BIN:$PATH"
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C=c:/VWE/TeslaRel410/CODE/BT
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R=c:/VWE/TeslaRel410/CODE/RP
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S=c:/VWE/TeslaRel410/restoration/source410
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# include order: BT tree over RP tree over source410 backfills over BC45
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INC="$C/BT_L4;$C/BT;$C/MUNGA;$C/MUNGA_L4;$C/MUNGA_L4/SOS/BC4;$R/MUNGA;$R/MUNGA_L4;$R/MUNGA_L4/sos/bc4;$S/MUNGA;$S/BT;$S/BT_L4;c:/VWE/TeslaRel410/BORLAND/BC45/INCLUDE"
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# CODE/BT/OPT.MAK flags (minus -H PCH, plus the NO_PRECOMPILED_HEADERS dodge)
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FLAGS="-c -DLBE4 -DDEBUG_LEVEL=0 -DDEBUG_STREAM=cout -DNO_PRECOMPILED_HEADERS \
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-b -r -ff -AT -k- -N- -v- -5 -a4 -V -Jg -x- -RT- -O2 -w-"
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one() {
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r=$(bcc32 $FLAGS -I"$INC" "$1" 2>&1 | grep "^Error" | head -1)
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if [ -z "$r" ]; then
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echo "OK $(basename "$1")"
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else
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echo "FAIL $(basename "$1"): $(echo "$r" | sed 's/.*Error //')"
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fi
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}
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if [ "$1" = "--sweep" ]; then
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for f in "$C"/BT/BTMSSN.CPP "$C"/BT/BTCNSL.CPP "$C"/BT/BTREG.CPP \
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"$C"/BT/BTSCNRL.CPP "$C"/BT/BTTEAM.CPP "$C"/BT/BTTOOL.CPP \
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"$C"/BT/GAUSS.CPP "$C"/BT/PPC.CPP \
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"$C"/BT_L4/BTL4MODE.CPP "$C"/BT_L4/BTL4ARND.CPP \
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"$S"/BT_L4/*.CPP; do
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[ -f "$f" ] && one "$f"
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done
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else
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for f in "$@"; do one "$f"; done
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fi
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