Files
TeslaRel410/emulator/vpx-device
CydandClaude Opus 4.8 6b62bf9613 VDB: fix palette port offsets -- now captures the display color maps
The VDB device was only logging the splitter-clock strobe; the gauge code's
palette writes were hitting the handler but being dropped. Cause: I mapped the
palette register groups at Adam's base offsets (0x300/0x308/0x310, sub 0-3),
but per L4VB16.CPP's "+2" convention and L4SVGA16.ASM SVGAWriteFullPalette
(mov dx,base; add dx,2 -> write-addr; inc dx -> data) the real registers are
at base+2: secondary 0x302-0x305, aux1 0x30A-0x30D, aux2 0x312-0x315, VGA-DAC
layout within each (0 mask, 1 read-addr, 2 write-addr, 3 data).

With the offsets corrected the device now captures the full palettes -- e.g.
"VDB pal0 loaded 768 data bytes" (256 RGB) + pal1 -- the per-display color
maps the VDB uses to colorize each of the six monitors. Foundation for
reconstructing the individual displays.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 18:15:48 -05:00
..

VPX device — DOSBox-X integration

Our original source for the emulated Division VPX link adapter. Kept here under version control because the DOSBox-X source tree itself (emulator/src/, ~490 MB) is git-ignored.

  • vpxlog.cpp — Phase 1 logging device. Impersonates the INMOS C012 link adapter at I/O base 0x150, answers status reads so the game keeps transmitting, and logs every access to $VPXLOG. (Phase 2 will grow this into a responding transputer-monitor + i860-loader + frame-stream renderer, or fork into a separate vpx.cpp.)

Applying to a DOSBox-X source checkout

Tested against DOSBox-X v2026.06.02, MSYS2 mingw64.

  1. Copy the device in:
    cp emulator/vpx-device/vpxlog.cpp  emulator/src/src/hardware/vpxlog.cpp
    
  2. Add it to the hardware build — in src/src/hardware/Makefile.am, append vpxlog.cpp to libhardware_a_SOURCES (we inserted it after glide.cpp).
  3. Call the init — in src/src/gui/sdlmain.cpp, declare void VPXLOG_Init(); next to the other *_Init() prototypes and call VPXLOG_Init(); right after GLIDE_Init(); in the machine bring-up sequence.
  4. Build:
    cd emulator/src
    ./build-mingw-sdl2 --enable-debug=heavy
    
    Output: src/src/dosbox-x.exe.

Running

set VPXLOG=C:\VWE\TeslaRel410\emulator\vpxlog.txt
emulator\src\src\dosbox-x.exe -conf emulator\capture.conf
python emulator\analyze_capture.py

With VPXLOG unset the device is inert and the build behaves like stock DOSBox-X.