The first block reconstructed from the isolated master performance (@004a9f61..@004aa155, instruction-level read of the ndisasm listing), and with it the Mech's authentic message roster straight from the binary's own handler table: RealMaxSpeed 0x15, BalanceCoolant 0x16, SetBurningState 0x17, ClearBurningState 0x18, EjectPilot 0x19, DuckRequest 0x1A -- the enum now exists in MECH.HPP with those names. The system end to end: a DuckRequest message (@0049fa00) latches ONE evaluation -- the latch is consumed every master frame and cleared by Reset. The phase machine reads the raw simulation state, the mapper's duck button cell and the analog demand (deadzone 1e-4): from gait 0/4 it arms the sqd clip on the LEG channel only (slot 2 -- the slot map, not the enum's walk names), from the ducked hold it arms squ (slot 3), and a mech that starts limping while ducked is stood up by force. The collision-volume alarm (level 1 standing / 0 ducked, guarded by the authentic "Whoa! Bad Collision Volume State!") swaps the collision template's maxY -- the box TOP; the ground probe's minY is untouched -- between the ctor-captured height and 0.6x it (the double at @004a2d38). duckState publishes for the cockpit's crouch selector. Live-verified end to end: BT_FORCE_DUCK (an authentic press every 4s on its own clock) cycles press -> sqd -> volume 9.91->5.94 -> ducked hold -> press -> squ -> standing, continuously, no faults. En route the test machine-checked three neighbors for free: the squat clips resolve and play at the idle rate, the clip-finish transitions for slots 2/3 fire, and the machine correctly REFUSES to duck while walking (legState 5). Deferred, recorded: the per-arm MarkUpdate masks (8, 1) ride the still-empty ForceUpdate (the MP update-record feed), and the mapper duck cell's streamed binding id awaits a BT_MAP_LOG audit. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
7.8 KiB
MECH4 — pre-TU reconstruction notes
Status: no MECH4.CPP exists yet. The ground snap, frame rejection,
knockdown stagger and collision economy that the binary keeps in mech4's
master performance are currently RE-HOSTED inside Mech::Simulate
(MECH, 5.3.98–100) at seams marked STAGED. This file carries the decode
work for the pieces not yet written, so it survives session boundaries.
Mech::ProcessCollision (@004abb40) — decoded, not yet reconstructed
The override of the engine's protected virtual (MOVER.CPP:1354), called
per contact by Mover::ProcessCollisionList. The decomp
(part_012.c:15206–15416) reads as the BASE function plus four additions:
-
The base head, verbatim:
collisionVolume->ProcessCollision(collision, worldLinearVelocity, lastCollisionList, &damage->surfaceNormal, &penetration); on a miss NOTHING runs. Clamp penetration to the slice, ratio = pen/dt,damage->damageAmount = StaticBounce(old, dt, r, normal, &elasticity, minimumBounceSpeed, &friction)with the elasticity/friction locals seeded from the mover's coefficients. -
The Mover-family branch (owner = the collided solid's owner entity, solid+0x1c; family test FUN_0041a1a4 against the "Mover" derivation GUID @0x4e4518):
- SEPARATING-CONTACT GATE:
(ourWorldVel − other->WorldVel[vtbl+0x20]) · normal < −1e-4(_DAT_004ac044) → return, no damage, no dispatch. - If the other's classID == 0xbb9 (mech), build a TakeDamage message
(raw wire shape
{id, len, inflictor = DAT_0050b9ac global, zone −1, the Damage verbatim}) and Dispatch it AT THE OTHER — the mech-vs-mech ram. Use ourEntity::TakeDamageMessagector as the weapon path does.
- SEPARATING-CONTACT GATE:
-
The CulturalIcon branch (GUID @0x4e7038):
stopping = other->instanceFlags & 0x8000(the StoppingCollisionVolume flag, entity+0x28).- Same separating gate against a ZERO other-velocity (icons are static).
- Dispatch the crunch TakeDamage at the icon (crushable props have no zones → their base handler no-ops it, but the dispatch is real).
- If NOT stopping:
damage->damageAmount = 0.00123f(bits 0x3aa137f4) — the WALK-THROUGH SENTINEL. The caller (the response block in Simulate) must treat exactly 0.00123f as "the move stands": restore the post-snap saves, zero the amount, feed the gyro crunch (torque 0.4 along the normalized force, upward impulse 0.2 — binary @4aa81e/@4aa86c).
-
The material tail: the elasticity/friction OUT values from StaticBounce are compared against
_DAT_004ac048; setscollisionTemporaryState(+0x44c) to 1, or 2 when both match and the state was 0. The state is pushed into thecollisionStateStateIndicator once per frame by the response block (0→1 fires the impact sound). Needs the_DAT_004ac048constant identified before writing (likely the default-material coefficient — check the literal pool at 0x4ac048).
Two hazards the donor fought that DO NOT apply here
- Compounded StaticBounce reflections: our engine's
Mover::ProcessCollisionList(MOVER.CPP:1203) restoresworldLinearVelocity = initial_velocityand position PER CONTACT before each ProcessCollision call, and averages the results. The port'sframeEntryWorldVelocityeconomy guard has no counterpart hazard in this engine — do not import it. - The AlarmIndicator ODR split: a port-only problem; our tree reads
MovementMode()/ the alarms directly.
Already re-hosted in Mech::Simulate (move here when mech4.cpp exists)
| piece | binary | landed |
|---|---|---|
| ground probe + snap | @4aa630–4aa6cc | 5.3.98 |
| frame rejection + crash self-damage + knockdown | @4aa6cf–4aab0b | 5.3.99 |
| collision economy divert + distributor | @0x4a0368 → @0049ffcc | 5.3.100 (in the damage hub, where the binary has it) |
| status→mode limp promotion | master perf (un-decompiled) | 5.3.97, STAGED |
| forwardCycleRate re-pick (ground/airborne) | IntegrateMotion head | partially — the ctor sets it once; the per-frame re-pick needs +0x3f4 |
Still to decode
-
FUN_004a9b5c— the master performance. ISOLATED AND MAPPED (2026-08-04): one single 5,676-byte body @004a9b5c..@004ab168 (oneret), hidden inside the manifest's mis-sized @004a9770 entry (that fn is really the stream-builder's 6.6KB name→SharedData strcmp resolver, and Ghidra swallowed everything to @004ab188 behind it). Registration proven from the ctor decomp:(flags & 0xC) == 4→ replicant perf @004ab9d8 (also hidden, inside @004ab430's claimed range); else master @004a9b5c. Recipe: extract CODE bytes (va 0x1000 → file 0xe00),ndisasm -b 32 -o 0x4a9b5c.The ordered call skeleton (111 calls) — blocks in execution order, matching our Simulate's structure and locating every staged gap:
- controls/demand intake (mech.cpp helpers 0x4a4eab/0x4a4ee9/0x4a4f9e)
- three cerr+SetLevel triplets — illegal-state alarm guards
- THE DUCK DRIVER — DECODED + LANDED 5.3.120, live-verified (BT_FORCE_DUCK cycles down/hold/up continuously on the rig). The full system: DuckRequest message 0x1A (authentic name from the binary's handler table; roster = RealMaxSpeed 0x15, BalanceCoolant 0x16, SetBurningState 0x17, ClearBurningState 0x18, EjectPilot 0x19, DuckRequest 0x1A) latches one evaluation (+0x398, one-shot, Reset clears); the phase machine reads the RAW simulation state, the mapper's duck cell (+0x25c) and the analog demand (+0x79c, deadzone 1e-4 @0x4ab16c): gait 0/4 + input -> down (LEG slot 2, sqd), gait 1 -> up (slot 3, squ); limp modes 3/4 force stand-up; the collisionVolumeState alarm (+0x4c4; 1=standing, 0=ducked; "Whoa! Bad Collision Volume State!" guard, line 417) swaps the collision template's maxY (ExtentBox +0xc == the box TOP; the ground probe's minY untouched) between the ctor-captured height and 0.6x it (the double @004a2d38); duckState publishes for the cockpit selector. Still open here: the two MarkUpdate masks (8 then 1) ride our ForceUpdate no-op, and the mapper duck cell's streamed binding id awaits a BT_MAP_LOG audit on a duck-bound RES.
- verify-guarded state read (mech4 accessors + Fail 0x40385c)
- gyro feed a (vec pair → gyro_b 0x4b2de4, gyro_a 0x4b2d8c)
- death arm: InDeathTransition 0x49fb54 → the 1.9KB mech2 advancer 0x4a71f4 under it (death-clip arming)
- status→mode LIMP PROMOTION (0x4a5028 + SetAnim/Mark/SetLevel)
- update-record block (0x421bac/0x40e5f0/0x4227e0/0x41db7c/0x422bac + Point3D copies) — the dead-reckon/update writer
- collision → gyro crunch (gyro feeds + alarms)
- knockdown/bump arms (EntityID pair + two SetAnim/Mark/SetLevel arms)
- IntegrateMotion @004ab1c8 + position dirty marks
- pose/joint tail: gyro_d/gyro_c → Torso::UpdateJoints @004b66b4 → five StateIndicator::SetState publishes + four GetState reads
- frame close (position latch)
MarkUpdate = FUN_004a4c54 (×20!) — the update-record dirty-mask OR (death strips motion bits); our
ForceUpdate(int)is an EMPTY STUB, so none of these marks exist in our tree yet (MP replication feed). Next sitting: instruction-level read of blocks 3 and 7 (the two STAGED items), then the mark masks. -
@004ab430ReplicantPerformance (1432B) — the replicant-side interior. -
@004ab1c8IntegrateMotion — decoded (see 5.3.95 notes) but only partially re-hosted: the local-velocity/orientation integration and the dead-reckon latency fold (+0x778/+0x77c) remain.+0x598is a Point3D (its replicant branch writes it with a vector subtract), somotionEventNamein MECH.HPP is mistyped as CString — fix when this lands.