Files
TeslaRel410/restoration/source410/BT/TORSO.CPP
T
CydandClaude Fable 5 6da6ec89dd BT410 5.3.119: the master gate comes home -- 0xC/0x100 decoded as the engine's own enums, and every [T2] mirror retired
The 'mysterious flag pair' gating every master-only registration was never
BT-specific state waiting on unreconstructed stream builders. It is the
Entity base itself: InstanceBits=2 puts the instance field at mask 0xC
(ReplicantInstance=4), DynamicBit=8 makes DynamicFlag 0x100 -- so the
binary's (flags & 0xC)==0 && (flags & 0x100)!=0 reads 'a master-instance
dynamic entity', spelled MasterInstance + DynamicFlag in the 1995 headers.
Mover::DefaultFlags = DynamicFlag|MasterInstance, ENTITY.CPP:978 seeds
simulationFlags from the MakeMessage's instanceFlags, and our spawn recipe
has passed Mech::DefaultFlags since the boot ladder -- the authentic gate
was live all along. The BT411 donor's 'MasterHeatSinkFlag' name was a
fabrication that made an engine constant look like a missing subsystem
feature (donor drift #12).

Eleven sites flip from the GetInstance() mirror to the binary pair: the
heat-family registrations (x4), powersub (x3), gyro, hud, myomers,
emitter, and the Torso ctor's master/copy selection (@004b6b0c verbatim,
isDamagedCopy set in both branches). The MECHWEAP score-post and MECH view
gates are different families and stay as they are.

Statically proven (DefaultFlags carries both bits) and mission-soaked
clean. No [T2] divergence markers remain in the tree.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-04 14:10:49 -05:00

520 lines
16 KiB
C++

//===========================================================================//
// File: torso.cpp //
// Project: BattleTech Brick: Mech subsystems //
// Contents: Torso -- torso twist / weapon elevation //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#include <bt.hpp>
#pragma hdrstop
#if !defined(TORSO_HPP)
# include <torso.hpp>
#endif
#if !defined(MECH_HPP)
# include <mech.hpp>
#endif
#if !defined(JOINT_HPP)
# include <joint.hpp>
#endif
Derivation
Torso::ClassDerivations(
PowerWatcher::ClassDerivations,
"Torso"
);
//
// The full 13-entry authentic table (ids 3..15) -- donor torso.cpp:152 with
// binary offsets, cross-confirmed by BTL4.RES's streamed control mappings
// binding ids 12/13 on subsystem 17. The five command members and
// analogTwistAxis are DIRECT WRITE DESTINATIONS for device polls
// (L4CTRL.CPP:1936), which is why every id from 9 up must exist and be the
// right kind of storage: id 9 short of this table landed the RIO's analog
// stick on the motionState StateIndicator.
//
// SpeedOf* still point at the base rates rather than the donor's live
// velocity accumulators (elevationVelocity/twistVelocity @0x1EC/0x1E8) --
// those members arrive with TorsoSimulation; the authored audio watcher on
// SpeedOfTorsoHorizontal just reads a constant until then.
//
const Torso::IndexEntry
Torso::AttributePointers[]=
{
ATTRIBUTE_ENTRY(Torso, RotationOfTorsoVertical, currentElevation),
ATTRIBUTE_ENTRY(Torso, RotationOfTorsoHorizontal, currentTwist),
ATTRIBUTE_ENTRY(Torso, HorizontalLimitRight, horizontalLimitRight),
ATTRIBUTE_ENTRY(Torso, HorizontalLimitLeft, horizontalLimitLeft),
ATTRIBUTE_ENTRY(Torso, SpeedOfTorsoVertical, baseElevationRate),
ATTRIBUTE_ENTRY(Torso, SpeedOfTorsoHorizontal, baseTwistRate),
ATTRIBUTE_ENTRY(Torso, StickPosition, analogTwistAxis),
ATTRIBUTE_ENTRY(Torso, TorsoUp, elevateUpCommand),
ATTRIBUTE_ENTRY(Torso, TorsoDown, elevateDownCommand),
ATTRIBUTE_ENTRY(Torso, TorsoLeft, twistLeftCommand),
ATTRIBUTE_ENTRY(Torso, TorsoRight, twistRightCommand),
ATTRIBUTE_ENTRY(Torso, TorsoCenter, centerCommand),
ATTRIBUTE_ENTRY(Torso, MotionState, motionState)
};
Torso::AttributeIndexSet
Torso::AttributeIndex(
ELEMENTS(Torso::AttributePointers),
Torso::AttributePointers,
MechSubsystem::AttributeIndex
);
Torso::SharedData
Torso::DefaultData(
Torso::ClassDerivations,
Subsystem::MessageHandlers,
Torso::AttributeIndex,
Subsystem::StateCount
);
Torso::Torso(
Mech *owner,
int subsystem_ID,
SubsystemResource *r,
SharedData &shared_data
):
PowerWatcher(owner, subsystem_ID, r, shared_data)
{
Check(owner);
Check_Pointer(r);
statusFlags = 0;
buttonAccelerationPerSecond = r->buttonAccelerationPerSecond;
buttonAccelerationStart = r->buttonAccelerationStartValue;
baseTwistRate = r->horizontalRotationPerSecond * RAD_PER_DEG;
baseElevationRate = r->verticalRotationPerSecond * RAD_PER_DEG;
horizontalLimitRight= r->horizontalLimitRight * RAD_PER_DEG;
horizontalLimitLeft = r->horizontalLimitLeft * RAD_PER_DEG;
verticalLimitTop = r->verticalLimitTop * RAD_PER_DEG;
verticalLimitBottom = r->verticalLimitBottom * RAD_PER_DEG;
twistCenterHigh = verticalLimitTop;
twistCenterLow = verticalLimitBottom;
elevationCenter = verticalLimitTop;
elevationHalfBottom = verticalLimitBottom * 0.5f;
buttonRampActive = 0;
buttonRamp = 0.0f;
horizontalEnabled = r->torsoHorizontalEnabled;
//
// The device-poll write destinations (published ids 9..14). Zero =
// stick centred, no button held -- their state before the first poll.
//
elevateUpCommand = 0;
elevateDownCommand = 0;
twistLeftCommand = 0;
twistRightCommand = 0;
centerCommand = 0;
recenterActive = 0;
//
// Resolve the named torso-twist skeleton joints (twist body + shadow) from
// the mech skeleton (now live). A mech with a fixed torso, or one whose
// joint name is absent from the skeleton, resolves NULL and simply never
// twists.
//
horizontalJointNode = owner->ResolveJoint(r->torsoHorizontalJoint);
horizontalShadowJointNode = owner->ResolveJoint(r->torsoHorizontalShadowJoint);
if (getenv("BT_MECH_LOG"))
{
DEBUG_STREAM << "[torso] horizJoint '" << r->torsoHorizontalJoint
<< "' -> " << (void *)horizontalJointNode;
if (horizontalJointNode != NULL)
{
DEBUG_STREAM << " type=" << (int)horizontalJointNode->GetJointType();
}
DEBUG_STREAM << " enabled=" << (int)horizontalEnabled << endl << flush;
}
currentTwist = 0.0f;
currentElevation = 0.0f;
analogElevationAxis = 0.0f;
analogTwistAxis = 0.0f;
//
// ELEMENTS(), never a literal. This loop said 22 while the array was
// shrunk to 16 by carving the command members out of its front (5.3.68 /
// 5.3.71) -- 24 bytes written past the end of every Torso, on the heap,
// every mission. It compiled and ran; C++ does not check. The macro
// makes the next carve harmless.
//
int
i;
for (i = 0; i < (int)ELEMENTS(dynamicsState); ++i)
{
dynamicsState[i] = 0.0f;
}
//
// Twist-replication state (binary @0x218/@0x21C/@0x238/@0x254) -- see the
// header note. Zero until an update record stamps it.
//
targetTwist = 0.0f;
twistAtUpdate = 0.0f;
twistRate = 0.0f;
lastUpdateTime = 0L;
//
// Install the per-frame Performance -- the binary's gate @004b6b0c
// verbatim: (flags & 0xC) == 0 && (flags & 0x100) != 0, which decodes to
// the engine's own MasterInstance + DynamicFlag (InstanceBits=2 puts the
// instance field at mask 0xC with ReplicantInstance=4; DynamicBit=8 is
// 0x100). Entity::DefaultFlags = DynamicFlag|MasterInstance and the
// engine seeds simulationFlags from the MakeMessage, so the gate is live
// with no stream-builder dependency. [T2 RETIRED 5.3.119.]
//
if (
(owner->simulationFlags & Entity::InstanceMask) == Entity::MasterInstance &&
(owner->simulationFlags & Entity::DynamicFlag) != 0
)
{
isDamagedCopy = 0;
SetPerformance(&Torso::TorsoSimulation);
}
else
{
isDamagedCopy = 1;
SetPerformance(&Torso::TorsoCopySimulation); // binary PTR @00510c1c
}
Check_Fpu();
}
Torso::~Torso()
{
}
Logical
Torso::TestClass(Mech &)
{
return True;
}
Logical
Torso::TestInstance() const
{
return IsDerivedFrom(ClassDerivations);
}
//
//#############################################################################
// TorsoSimulation -- per-frame torso twist / weapon-elevation integration.
//
// Slews the current elevation/twist toward the analog aim axes (written by
// MechControlsMapper::InterpretControls) at the resource base rates, clamped to
// the resource limits. Authentic core (torso.cpp @004b6xxx): current += axis *
// baseRate * dt. APPLYING the resolved angles onto the skeleton torso/gun
// joints (horizontalJointNode / the elevation joint) is deferred with the
// skeleton-link + render wave; here we advance the scalar aim state (read by the
// HUD reticle / weapon aim and, once wired, the joints).
//#############################################################################
//
void
Torso::TorsoSimulation(Scalar time_slice)
{
Check(this);
//
// The BUTTON COMMANDS (donor torso.cpp:557, binary @004b5cf0). The five
// command members are the streamed direct mappings' write destinations --
// the RIO/TM twist and elevation buttons land in them as raw
// ControlsButton ints (positive = held). The donor's ramp machinery is
// carried verbatim, including its punchline: the shipped build
// unconditionally overwrites the ramp with 1.0f, so the acceleration
// ramp is authored dead weight. Kept because it is the binary's shape.
//
Scalar
twist_step = baseTwistRate * time_slice,
elev_step = baseElevationRate * time_slice;
//
// DEV HOOK BT_FORCE_TORSO=1: sweep the twist BUTTONS left/right without a
// hand on the RIO. This drives the exact members the streamed direct
// mappings write (twistLeftCommand / twistRightCommand), so it exercises
// the real button path end to end -- table binding, this integrator, the
// skeleton joint, and the cockpit eye that rides the twist chain -- and
// makes the result visible on the render bridge. The donor carries the
// same hook for the same reason (torso.cpp:583).
//
// Held for ~90 frames each way, matching the donor's period.
//
if (getenv("BT_FORCE_TORSO") != NULL)
{
static int
sweep = 0;
sweep++;
twistLeftCommand = ((sweep / 90) & 1) ? 1 : 0;
twistRightCommand = ((sweep / 90) & 1) ? 0 : 1;
}
if (buttonRampActive == 0)
{
buttonRamp = buttonAccelerationStart;
}
else
{
buttonRamp += buttonAccelerationPerSecond * time_slice;
if (buttonRamp > 1.0f)
{
buttonRamp = 1.0f;
}
buttonRampActive = 0;
}
buttonRamp = 1.0f; // @004b5cf0 unconditionally overwrites with 1.0f
if (elevateUpCommand > 0)
{
currentElevation += elev_step * buttonRamp;
if (currentElevation > verticalLimitTop)
{
currentElevation = verticalLimitTop;
}
buttonRampActive = 1;
}
if (elevateDownCommand > 0)
{
currentElevation -= elev_step * buttonRamp;
if (currentElevation < verticalLimitBottom)
{
currentElevation = verticalLimitBottom;
}
buttonRampActive = 1;
}
//
// Elevation (weapon pitch): slew toward the analog axis, clamp to limits.
//
currentElevation += analogElevationAxis * baseElevationRate * time_slice;
{
Scalar lo = (verticalLimitBottom < verticalLimitTop)
? verticalLimitBottom : verticalLimitTop;
Scalar hi = (verticalLimitBottom < verticalLimitTop)
? verticalLimitTop : verticalLimitBottom;
if (currentElevation < lo) currentElevation = lo;
if (currentElevation > hi) currentElevation = hi;
}
//
// Twist (horizontal torso rotation): only mechs with an enabled torso joint.
//
if (horizontalEnabled)
{
//
// Digital twist commands, then recenter, then the analog axis --
// the donor's order. Twist buttons cancel a pending recenter;
// the centre button arms it and it slews home across frames
// (donor Recenter, binary @004b6918).
//
if (twistLeftCommand > 0)
{
currentTwist += twist_step * buttonRamp;
if (currentTwist > horizontalLimitLeft)
{
currentTwist = horizontalLimitLeft;
}
recenterActive = 0;
buttonRampActive = 1;
}
if (twistRightCommand > 0)
{
currentTwist -= twist_step * buttonRamp;
if (currentTwist < horizontalLimitRight)
{
currentTwist = horizontalLimitRight;
}
recenterActive = 0;
buttonRampActive = 1;
}
if (centerCommand > 0)
{
recenterActive = 1;
buttonRampActive = 0;
}
if (recenterActive != 0)
{
if (currentTwist > 0.0f)
{
currentTwist -= twist_step;
if (currentTwist < 0.0f) currentTwist = 0.0f;
}
else if (currentTwist < 0.0f)
{
currentTwist += twist_step;
if (currentTwist > 0.0f) currentTwist = 0.0f;
}
if (currentTwist == 0.0f)
{
recenterActive = 0;
}
}
if (getenv("BT_TORSO_LOG") != NULL)
{
static int
torso_tick = 0;
if ((torso_tick++ % 240) == 0)
{
DEBUG_STREAM << "[torso] twist=" << currentTwist
<< " elev=" << currentElevation
<< " cmdL=" << twistLeftCommand
<< " cmdR=" << twistRightCommand
<< " axis=" << analogTwistAxis
<< " rate=" << baseTwistRate
<< " limits=(" << horizontalLimitRight
<< ".." << horizontalLimitLeft << ")"
<< " joint=" << (horizontalJointNode != NULL ? 1 : 0)
<< endl << flush;
}
}
currentTwist += analogTwistAxis * baseTwistRate * time_slice;
Scalar lo = (horizontalLimitLeft < horizontalLimitRight)
? horizontalLimitLeft : horizontalLimitRight;
Scalar hi = (horizontalLimitLeft < horizontalLimitRight)
? horizontalLimitRight : horizontalLimitLeft;
if (currentTwist < lo) currentTwist = lo;
if (currentTwist > hi) currentTwist = hi;
//
// Push the twist onto the skeleton torso joint so the upper body rotates
// on the model. Hinge joints take the scalar angle about their axis;
// ball joints take it as the yaw component.
//
if (horizontalJointNode != NULL)
{
Joint::JointType jt = horizontalJointNode->GetJointType();
if (jt == Joint::HingeXJointType
|| jt == Joint::HingeYJointType
|| jt == Joint::HingeZJointType)
{
horizontalJointNode->SetRotation(Radian(currentTwist));
}
else if (jt == Joint::BallJointType)
{
horizontalJointNode->SetRotation(EulerAngles(0.0f, currentTwist, 0.0f));
}
}
}
Check_Fpu();
}
//
//#############################################################################
// ComputeTargetTwist -- binary @004b6510 (232 bytes), verified against the
// raw decomp (part_013.c).
//
// Extrapolate where the master's torso should be by now. Two time bases:
//
// settled (not a copy, or the command stamp is not ahead of the clock):
// elapsed = lastPerformance - lastUpdate (this frame's window)
// slewing (a copy with a command stamp still in the future):
// elapsed = lastUpdateTime - lastUpdate (the command window)
//
// then targetTwist = twistAtUpdate + twistRate * elapsed, clamped to the
// twist limits (left = upper bound, right = lower -- same convention as the
// master sim). Returns True while slewing. Time-Time subtraction is the
// engine's operator- (ticks delta / SystemClock::ticksPerSecond) -- the
// decomp's DAT_0052140c divide is that operator inlined.
//#############################################################################
//
Logical
Torso::ComputeTargetTwist()
{
Check(this);
Scalar
elapsed;
Logical
slewing;
if (isDamagedCopy == 0 || lastUpdateTime <= lastPerformance)
{
elapsed = lastPerformance - lastUpdate;
slewing = False;
}
else
{
elapsed = lastUpdateTime - lastUpdate;
slewing = True;
}
targetTwist = twistAtUpdate + twistRate * elapsed;
if (targetTwist > horizontalLimitLeft)
{
targetTwist = horizontalLimitLeft;
}
if (targetTwist < horizontalLimitRight)
{
targetTwist = horizontalLimitRight;
}
return slewing;
}
//
//#############################################################################
// TorsoCopySimulation -- binary @004b65f8 (188 bytes), verified against the
// raw decomp. The damaged-copy Performance (replicant registration in the
// ctor): no commands, no dynamics -- just ease currentTwist onto the
// extrapolated target.
//
// settled: snap currentTwist = targetTwist
// slewing: ease currentTwist = Lerp(current, target,
// dt / ((lastUpdateTime - lastPerformance) + dt))
// -- the remaining-time form: the ease lands exactly when the
// clock reaches the command stamp.
//
// The binary then re-clamps targetTwist (not currentTwist) with the same
// limit pair. NOTE two donor drifts corrected here against the decomp: the
// ease's age term reads lastPerformance (+0x10), not lastUpdate (+0x14); and
// the binary does NOT call the joint-write helper (@004b67ec) from the copy
// sim -- that call in the BT411 port is a port-era addition, not 1995 code.
//#############################################################################
//
void
Torso::TorsoCopySimulation(Scalar time_slice)
{
Check(this);
if (!ComputeTargetTwist())
{
currentTwist = targetTwist;
}
else
{
currentTwist =
Lerp(
currentTwist,
targetTwist,
time_slice / ((lastUpdateTime - lastPerformance) + time_slice)
);
}
if (targetTwist > horizontalLimitLeft)
{
targetTwist = horizontalLimitLeft;
}
if (targetTwist < horizontalLimitRight)
{
targetTwist = horizontalLimitRight;
}
Check_Fpu();
}