VGL_LABS cockpit test suite as pod-launch 'test' mode The WC hang, root-caused in three layers (each necessary): 1. WC was rendered-samples + 100ms-capped interpolation; AWEUTIL's poll storm (~550k port-ops/s) starved the render thread of awe_lock, so the clock crawled ~90x slow. Fixed: free-running host-clock derivation + a fairness gate so the render thread can always take the lock. 2. Free-running at true 44.1kHz still failed: trapped port reads cost ~30us -- MORE than one 22.7us tick -- so consecutive reads skipped counter values, and AWEUTIL's WaitUntilWC (decoded at COM offset 0x5F42) exits only on EQUALITY with a target tick: skipped value = missed target = 1.49s wrap penalty, or forever. 3. Advancing +1 per read still failed: WaitUntilWC reads WC TWICE per iteration, so its equality sample saw only every 2nd value -- wrong parity = infinite loop. Final semantics: during a poll storm the counter advances once per FOUR reads (every value observable by all of AWEUTIL's loop shapes; its 8192-unchanged-reads dead-clock bailout never trips), and resyncs to true wall time after any 50ms idle gap. Result: the full stock TEST.BAT (DIAGNOSE + AWEUTIL /S on both cards) completes in seconds. Also: pod-launch 'test' mode -> vwetest.conf (stock TEST.BAT -> TSTALL), DOSBox window defaults to 900,600 in test mode (the DOS screen is the suite's UI), VWE_AWE_LOG gains storm bursts with guest cs:ip + caller and rare-read tracing (the instrumentation that cracked this). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
68 lines
3.2 KiB
C#
68 lines
3.2 KiB
C#
// Mode dispatch -- the console's ExitCodeID vocabulary -> how the emulator
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// launches it.
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//
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// KEY (see ../CAMERA-REVIEW-NOTES.md): cockpit, Live-Cam, and LIVE mission-review
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// are the SAME networked boot -- the console assigns the role per-IP via the
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// egg's hostType= (0 pod / 1 camera / 2 review), so they are NOT separate launch
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// modes. `bt` and `rp` cover all three. The only genuinely distinct launches are
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// review PLAYBACK (replays last.spl through the non-networked playback app) and
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// the DOS diagnostics; their launch mechanics aren't in the archive, so they're
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// recognized here but marked unsupported (fail clean, don't guess).
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using System;
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using System.Text;
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namespace VwePod
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{
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internal sealed class Mode
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{
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public string Name;
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public string ConfBase; // rendered conf basename (no ext); null if not a conf-launch
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public bool Supported;
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public string Note;
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}
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internal static class Modes
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{
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private static readonly Mode[] All =
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{
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new Mode { Name = "bt", ConfBase = "net_loop", Supported = true,
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Note = "BattleTech, networked cockpit. Also serves the camera ship and LIVE mission-review -- the console sets the role per-IP via the egg hostType, so no separate mode is needed." },
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new Mode { Name = "rp", ConfBase = "net_rp", Supported = true,
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Note = "Red Planet, networked cockpit (also camera / live mission-review via egg hostType)." },
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new Mode { Name = "test", ConfBase = "vwetest", Supported = true,
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Note = "VGL_LABS factory cockpit test suite (C:\\VWETEST TEST.BAT -> TSTALL.EXE): RIO, plasma, audio (both AWE cards), video/Division calibration, Munga-net diagnostics." },
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// Distinct launches, mechanics not yet wired on the emulator:
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new Mode { Name = "review", ConfBase = null, Supported = false,
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Note = "Mission-review PLAYBACK: replays last.spl through the non-networked playback app (BTL4PlaybackApplication). The DOS launch arg for playback mode is not in the archive -- confirm before wiring." },
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new Mode { Name = "test-plasma", ConfBase = null, Supported = false,
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Note = "TestPlasmaDisplay diagnostic -- DOS launch mechanic not yet wired." },
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new Mode { Name = "reset-rio", ConfBase = null, Supported = false,
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Note = "ResetRIO diagnostic -- not yet wired." },
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new Mode { Name = "audio-test", ConfBase = null, Supported = false,
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Note = "RunAudioTest diagnostic -- not yet wired." },
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};
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public static Mode Find(string name)
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{
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if (name == null) return null;
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foreach (var m in All)
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if (string.Equals(m.Name, name, StringComparison.OrdinalIgnoreCase)) return m;
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return null;
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}
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public static string Names()
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{
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var sb = new StringBuilder();
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foreach (var m in All)
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{
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if (sb.Length > 0) sb.Append(", ");
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sb.Append(m.Name);
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if (!m.Supported) sb.Append("(unsupported)");
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}
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return sb.ToString();
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}
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}
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}
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