- VPX_COCKPIT=1 places the four VGA heads as borderless windows:
Division main 800x600 @ 0,0; radar (win0) 640x480 @ 800,0; MFD heads
win3/win4 640x480 @ 1440,0 / 2080,0 (heads 3+4 are driver-spanned
into one 1280x480 canvas). VPX_MAIN / VPX_WIN<g> = x,y[,w,h]
overrides any window without a rebuild; default debug layout kept.
- Remove exploratory win1/win2 (bits 0-7 via static palettes); keep the
0/3/4 numbering so win<g>.bmp dump names stay stable.
- Sync commit copy with the build tree: per-head palette decode in
pal_draw() and device-side BMP capture (VPX_DUMPDIR).
- RIO-NOTES: document the PCSPAK DISABLE_AND_DIE patch (error-3 crash
on RIO resets); restore the terrain-shadow section heading it ate.
- Add gauge_rio{,_log}.conf launch configs.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
32 lines
720 B
Plaintext
32 lines
720 B
Plaintext
[sdl]
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output=opengl
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[dosbox]
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memsize=32
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machine=svga_s3
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[cpu]
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core=dynamic
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cputype=pentium
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cycles=max
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[serial]
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# RIO on COM1 with the low-latency options (rxpollus/rxburst) so the board's
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# few-ms ACK deadline is met; plasma COM2 later.
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serial1=directserial realport:COM1 rxpollus:100
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serial2=disabled
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[autoexec]
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mount c "C:\VWE\TeslaRel410\ALPHA_1"
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c:
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cd \REL410\BT
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set VIDEOFORMAT=svga
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set BLASTER=A220 I5 D1 H5 P330 T6
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set TEMP=c:\
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rem gauges (15MB heap + 640x480x16) AND the RIO -- active mission so pal0's
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rem palette-animation can be watched for selective flashing.
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set HEAPSIZE=15000000
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set L4GAUGE=640x480x16
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call setenv.bat r s n g
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32rtm.exe -x
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btl4opt.exe -egg test.egg
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32rtm.exe -u
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echo ALPHA1-RUN-DONE
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pause
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