Files
TeslaRel410/emulator/pod-launch/README.md
T
CydandClaude Fable 5 7710be1a07 Deploy: pod-launch warns that --no-sound freezes bt/rp
--no-sound strips VWE_AWE32, the FAST (28Hz SOS) clock never ticks, and
BTL4OPT hangs forever in the RIO-reset busy-wait (L4RIO.cpp SetDTR loop on
a frozen Now()) -- looks exactly like a vRIO/serial failure but isn't.
Root-caused during the 2026-07-10 dist smoke test. Only safe with a
SLOW-clock conf (setenv arg2=s). Warn at launch + document in usage/README.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 23:47:24 -05:00

5.0 KiB

pod-launch

The supervising launch entry-point for the two DOSBox titles (BattleTech / Red Planet 4.10). TeslaConsole → TeslaLauncher invokes this exe in the game dir with args selecting game/mode; it is the single authoritative handle for the whole session. See ../DEPLOYMENT-PLAN.md.

Why an exe, not a batch/script

The entry-point must own the child processes' lifetime, not hand off and exit. pod-launch:

  1. Creates a Windows Job Object with JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE.
  2. Launches DOSBox-X and the render bridge into the job.
  3. Blocks on DOSBox for the whole mission.

Kill this process (TeslaLauncher force-killing a hung DOSBox on a console command) → the job's last handle closes → the kernel kills DOSBox + the renderer. This holds even on a hard TerminateProcess, where no cooperative shutdown can run. When DOSBox exits on its own (mission end) the supervisor tears the job down and returns DOSBox's exit code.

A batch file / cmd.exe / start / Start-Process can't do this: they decouple from the child, which then survives the parent. Verified: hard-killing the supervisor reaps its child via the kernel (see the job-object cascade test).

Build

Dev (needs the .NET 8 runtime present):

dotnet build -c Release

Deploy — self-contained single-file, so the air-gapped pod needs no .NET runtime installed:

dotnet publish -c Release -r win-x64 --self-contained true -p:PublishSingleFile=true -p:IncludeNativeLibrariesForSelfExtract=true

Console argument reference

pod-launch [mode] [options] — the single installed entry-point. The product is installed once; the console activates features by the args it passes. The per-rig layout is fixed at postinstall time, so a typical call is just pod-launch bt.

Mode — the primary feature selector (positional, or --mode <name>)

Arg Activates Status
bt BattleTech, networked cockpit (net_loop.conf, looped) wired
rp Red Planet, networked cockpit (net_rp.conf, looped) wired
review mission-review PLAYBACK of last.spl recognized, exits 3 (DOS arg TBD)
test-plasma plasma-display diagnostic recognized, exits 3
reset-rio RIO reset diagnostic recognized, exits 3
audio-test audio test diagnostic recognized, exits 3

Camera ship and LIVE mission-review are not modes — same bt/rp boot; the console sets the role per-IP via the egg hostType (0 pod / 1 camera / 2 review), see ../CAMERA-REVIEW-NOTES.md. Default mode: bt.

Feature toggles

Arg Effect
--no-sound skip the ~4-min AWE32 SoundFont upload — freezes bt/rp: no AWE32 = no SOS ticks, and the default confs use the FAST (SOS) clock, so BTL4 hangs in the RIO-reset busy-wait (L4RIO.cpp SetDTR/Now(); root-caused 2026-07-10). Only safe with a SLOW-clock conf (setenv arg2=s)
--mipmap mip-filter minified textures (fixes RP floor shimmer; non-authentic)
--layout cockpit|explode cockpit = borderless VDB head windows (default); explode = 7-window debug
--no-bridge pod only, no GL render window
--no-focus skip the renderer-topmost / DOSBox-focus pass

Window placement (per-rig; normally fixed, overridable per-launch)

Arg Effect
--bridge-pos x,y main render window position (default 0,0)
--bridge-size w,h main render size (default 800,600)
--dosbox-xy x,y DOSBox window position + focus (default 10,10)

Path / asset overrides (dev / edge — postinstall already wires these)

--root <dir> · --conf <path> · --dosbox <exe> · --renderer <exe> · --bridge-script <py> · --awe-rom <raw> · --work <dir>

Diagnostics

--dry-run (resolve + print the launch plan, don't launch) · -h / --help

pod-launch bt --root C:\VWE\TeslaRel410\emulator --dry-run

Exit codes the console reads back

  • normal run → returns DOSBox's exit code = the game's ExitCodeID, passed straight through (the same remote-ops code the pod loop dispatched on).
  • 2 → bad arguments (usage on stderr).
  • 3 → recognized mode not yet wired (reason on stderr).

Deploy layout it expects (under the game dir / --root)

pod-launch.exe        dosbox-x.exe        net_loop.conf  net_rp.conf
renderer.exe (frozen) roms\awe32.raw      <game content + net-boot drivers>

postinstall.bat lays this out and renders the net_*.conf (paths, realnic, WATTCP my_ip = bayIP+100). This exe just selects + launches.

TODO (tracked in DEPLOYMENT-PLAN.md OPEN items)

  • Wire the distinct non-networked modes once their DOS launch args are confirmed: review (playback app + last.spl) and the diagnostics. (The mode table in Modes.cs is the single place to add each.)
  • Swap the dev pyw live_bridge.py for the frozen renderer exe once packaging is decided (freeze vs embedded Python — with David).
  • Per-rig cockpit head RECTS (currently the pod_deploy.ps1 defaults).