The gauge framebuffer is an encoded stream: each 16bpp pixel packs all six cockpit displays. Decoded live into per-display windows: bits 0-5 = the COLOR radar/tactical display, as 6-bit RGB (2 bits/channel) bits 6-7 = mono display 1 (nav scope) bits 8-9 = mono display 2 (weapons/systems) bits 10-11 = mono display 3 (sensor cluster) bits 12-13 = mono display 4 bits 14-15 = mono display 5 That's 6 + 5x2 = 16 bits exactly -> six displays (1 color + 5 mono), matching the pod hardware. A 7th window (bits 16-17) confirms the budget: it's black. Each display now renders in its own 640x480 window from the shared framebuffer (vga.mem.linear). Mono screens show as brightness; the three VDB palettes are the per-display color maps (next: apply them). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
VPX device — DOSBox-X integration
Our original source for the emulated Division VPX link adapter. Kept here under
version control because the DOSBox-X source tree itself
(emulator/src/, ~490 MB) is git-ignored.
vpxlog.cpp— Phase 1 logging device. Impersonates the INMOS C012 link adapter at I/O base0x150, answers status reads so the game keeps transmitting, and logs every access to$VPXLOG. (Phase 2 will grow this into a responding transputer-monitor + i860-loader + frame-stream renderer, or fork into a separatevpx.cpp.)
Applying to a DOSBox-X source checkout
Tested against DOSBox-X v2026.06.02, MSYS2 mingw64.
- Copy the device in:
cp emulator/vpx-device/vpxlog.cpp emulator/src/src/hardware/vpxlog.cpp - Add it to the hardware build — in
src/src/hardware/Makefile.am, appendvpxlog.cpptolibhardware_a_SOURCES(we inserted it afterglide.cpp). - Call the init — in
src/src/gui/sdlmain.cpp, declarevoid VPXLOG_Init();next to the other*_Init()prototypes and callVPXLOG_Init();right afterGLIDE_Init();in the machine bring-up sequence. - Build:
Output:
cd emulator/src ./build-mingw-sdl2 --enable-debug=heavysrc/src/dosbox-x.exe.
Running
set VPXLOG=C:\VWE\TeslaRel410\emulator\vpxlog.txt
emulator\src\src\dosbox-x.exe -conf emulator\capture.conf
python emulator\analyze_capture.py
With VPXLOG unset the device is inert and the build behaves like stock
DOSBox-X.