Files
TeslaRel410/CODE/BT/BT/MESSMGR.HPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

185 lines
4.5 KiB
C++

//===========================================================================//
// File: messmgr.hh //
// Project: BattleTech //
// Contents: Consolidates Messages from Subsystems and Graphics Generation //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 09/30/95 JM Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
// PROPRIETARY AND CONFIDENTIAL //
//===========================================================================//
#if !defined (MESSMGR_HPP)
# define MESSMGR_HPP
#if !defined (SUBSYSTM_HPP)
# include <subsystm.hpp>
#endif
#if !defined (RESOURCE_HPP)
# include <resource.hpp>
#endif
#if !defined (VCHAIN_HPP)
# include <vchain.hpp>
#endif
#if !defined (PLUG_HPP)
# include <plug.hpp>
#endif
#if !defined(ENTITYID_HPP)
# include <entityid.hpp>
#endif
class Entity;
class Mech;
class Entity__TakeDamageMessage;
//##########################################################################
//########## SubsystemMessageManager::SubsystemResource ###############
//##########################################################################
struct SubsystemMessageManager__SubsystemResource :
public Subsystem::SubsystemResource
{
ResourceDescription::ResourceID
terrainHitExplosionID;
Scalar
rendererCompensateTime;
};
//##########################################################################
//##################### SubsystemMessageManager ###################
//##########################################################################
class
SubsystemMessageManager :
public Subsystem
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data Support
//
public:
static Derivation ClassDerivations;
static SharedData DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Death and Damage Support
//
public:
void DeathReset(Logical) {}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Model Support
//
protected:
struct CommonDamageInformation
{
Entity
*entityHit;
int
damageZoneIndex;
Point3D
impactPoint;
} commonDamageInformation;
public:
struct DamageInformation
: public Plug
{
Enumeration
damageType;
int
subsystemID;
};
typedef void
(SubsystemMessageManager::*Performance)(Scalar time_slice);
void
SetPerformance(Performance performance)
{
Check(this);
activePerformance = (Simulation::Performance)performance;
}
void
ConsolidateAndSendDamage(Scalar time_slice);
Mech*
GetEntity()
{Check(this); return Cast_Object(Mech*, Subsystem::GetEntity());}
protected:
Scalar
rendererCompensateTime;
typedef PlugOf<ResourceDescription::ResourceID>
ResourceIDPlug;
VChainOf<ResourceIDPlug*, ResourceDescription::ResourceID>
weaponExplosions;
VChainOf<DamageInformation*, Scalar> damageInformation;
ResourceDescription::ResourceID
terrainHitExplosionID;
void
CreateWeaponExplosions(
Logical terrain_hit,
EntityID entity_hit,
Point3D explode_position
);
public:
void
AddDamageMessage(
Entity *damaged_entity,
Entity__TakeDamageMessage *message
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction Support
//
public:
typedef SubsystemMessageManager__SubsystemResource SubsystemResource;
SubsystemMessageManager(
Mech *owner,
int subsystem_ID,
SubsystemResource *sub_res,
SharedData &shared_data=DefaultData
);
~SubsystemMessageManager();
Logical
TestInstance() const;
static Logical
CreateStreamedSubsystem(
ResourceFile *resource_file,
NotationFile *model_file,
const char *model_name,
const char *subsystem_name,
SubsystemResource *subsystem_resource,
NotationFile *subsystem_file,
const ResourceDirectories *directories
);
};
#endif