Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
44 lines
1.8 KiB
Plaintext
44 lines
1.8 KiB
Plaintext
//===========================================================================//
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// File: memblock.tst //
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// Project: MUNGA Brick: Memory Manager //
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// Contents: Test functions for memoryblock classes //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 10/23/94 JMA Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994, Virtual World Entertainment, Inc. All Rights reserved //
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// PROPRIETARY AND CONFIDENTIAL //
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//===========================================================================//
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MemoryBlock ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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//#############################################################################
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//#############################################################################
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//
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Logical
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MemoryBlock::TestClass()
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{
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DEBUG_STREAM << "Starting MemoryBlock test...\n";
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Tell(" MemoryBlock::TestClass() is stubbed out!\n");
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return False;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MemoryStack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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//###########################################################################
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//###########################################################################
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//
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Logical
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MemoryStack::TestClass()
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{
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DEBUG_STREAM << "Starting MemoryStack test...\n";
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Tell(" MemoryStack::TestClass() is stubbed out!\n");
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return False;
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}
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