Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
58 lines
1.7 KiB
Plaintext
58 lines
1.7 KiB
Plaintext
//===========================================================================//
|
|
// File: renderer.tst //
|
|
// Project: MUNGA Brick: Renderer Manager //
|
|
// Contents: Interface specification Renderer and Renderer Manager //
|
|
//---------------------------------------------------------------------------//
|
|
// Date Who Modification //
|
|
// -------- --- ---------------------------------------------------------- //
|
|
// 01/06/95 ECH Initial coding. //
|
|
//---------------------------------------------------------------------------//
|
|
// Copyright (C) 1994, Virtual World Entertainment, Inc. //
|
|
// All Rights reserved worldwide //
|
|
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
|
|
//===========================================================================//
|
|
|
|
#include "renderer.thp"
|
|
|
|
TestRenderer::TestRenderer():
|
|
Renderer(
|
|
30.0f,
|
|
MaxRendererComplexity,
|
|
DefaultRendererPriority,
|
|
VisualInterestType,
|
|
DefaultInterestDepth
|
|
)
|
|
{
|
|
}
|
|
|
|
TestRenderer::~TestRenderer()
|
|
{
|
|
}
|
|
|
|
Logical
|
|
TestRenderer::TestInstance() const
|
|
{
|
|
Renderer::TestInstance();
|
|
return True;
|
|
}
|
|
|
|
void
|
|
TestRenderer::ExecuteImplementation(
|
|
RendererComplexity,
|
|
RendererOrigin::InterestingEntityIterator *interesting_entity_iterator
|
|
)
|
|
{
|
|
Check(interesting_entity_iterator);
|
|
|
|
//
|
|
// HACK - Just step through the entities
|
|
//
|
|
Entity *entity;
|
|
|
|
while ((entity = interesting_entity_iterator->ReadAndNext()) != NULL)
|
|
{
|
|
Check(entity);
|
|
}
|
|
}
|
|
|