Files
TeslaRel410/CODE/BT/MUNGA/SPOOLER.HPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

77 lines
1.6 KiB
C++

#if !defined(SPOOLER_HPP)
# define SPOOLER_HPP
# if !defined(APPMGR_HPP)
# include <appmgr.hpp>
# endif
//##########################################################################
//########################### SpoolFile ################################
//##########################################################################
class SpoolFile:
public MemoryStream
{
public:
SpoolFile(
void *stream_start,
size_t stream_size,
size_t initial_offset=0
);
SpoolFile(SpoolFile& spool);
~SpoolFile();
enum SpoolState {
Empty,
Spooling,
Stored,
Playing
};
SpoolState
spoolState;
void
SaveAs(const char *name);
void
Read(const char *name);
void
SpoolPacket(NetworkPacket *packet);
NetworkPacket*
NextPacket();
};
//##########################################################################
//############## MissionReviewApplicationManager #####################
//##########################################################################
class MissionReviewApplicationManager:
public ApplicationManager
{
public:
MissionReviewApplicationManager(
Scalar frame_rate,
int spool_count,
size_t spool_size
);
~MissionReviewApplicationManager();
SpoolFile*
GetEmptySpoolFile();
SpoolFile*
GetStoredSpoolFile();
void
StoreSpoolFile(SpoolFile *spool_file);
void
ReleaseSpoolFile(SpoolFile *spool_file);
protected:
int spoolCount;
SpoolFile **spoolFiles;
char **spoolBuffers;
size_t spoolSize;
};
#endif