Files
TeslaRel410/CODE/RP/MUNGA/APPMSG.CPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

88 lines
3.2 KiB
C++

//===========================================================================//
// File: cnslmsgs.cpp //
// Project: MUNGA Brick: //
// Contents: Console messages //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- -----------------------------------------------------------//
// 06/02/95 ECH Initial coding. //
// 06/03/95 GAH Added corresponding Macintosh message defintions. //
// 10/05/95 GAH Added ConsoleApplicationEndMissionMessage. //
//---------------------------------------------------------------------------//
// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#include <munga.hpp>
#pragma hdrstop
#if !defined(APPMSG_HPP)
# include <appmsg.hpp>
#endif
#if !defined(APP_HPP)
# include <app.hpp>
#endif
//~~~~~~~~~~~~~~~~~~~~~ Application__StateQueryMessage ~~~~~~~~~~~~~~~~~~~~~~~~
Application__StateQueryMessage::Application__StateQueryMessage(
HostID requesting_host
):
NetworkClient::Message(
Application::StateQueryMessageID,
sizeof(Application__StateQueryMessage)
)
{
requestingHost = requesting_host;
}
//~~~~~~~~~~~~~~~~~~~~~~ Application__RunMissionMessage ~~~~~~~~~~~~~~~~~~~~~~~
Application__RunMissionMessage::Application__RunMissionMessage():
NetworkClient::Message(
Application::RunMissionMessageID,
sizeof(Application__RunMissionMessage)
)
{
}
//~~~~~~~~~~~~~~~~~~~~~~ Application__StopMissionMessage ~~~~~~~~~~~~~~~~~~~~~~
Application__StopMissionMessage::Application__StopMissionMessage(Enumeration exit_code):
NetworkClient::Message(
Application::StopMissionMessageID,
sizeof(Application__StopMissionMessage)
)
{
exitCode = exit_code;
}
//~~~~~~~~~~~~~~~~~~~~~~ Application__AbortMissionMessage ~~~~~~~~~~~~~~~~~~~~~~
Application__AbortMissionMessage::Application__AbortMissionMessage(Enumeration exit_code):
NetworkClient::Message(
Application::AbortMissionMessageID,
sizeof(Application__AbortMissionMessage)
)
{
exitCode = exit_code;
}
//~~~~~~~~~~~~~~~~~~~~ Application__SuspendMissionMessage ~~~~~~~~~~~~~~~~~~~~~
Application__SuspendMissionMessage::Application__SuspendMissionMessage():
NetworkClient::Message(
Application::SuspendMissionMessageID,
sizeof(Application__SuspendMissionMessage)
)
{
}
//~~~~~~~~~~~~~~~~~~~~ Application__ResumeMissionMessage ~~~~~~~~~~~~~~~~~~~~~~
Application__ResumeMissionMessage::Application__ResumeMissionMessage():
NetworkClient::Message(
Application::ResumeMissionMessageID,
sizeof(Application__ResumeMissionMessage)
)
{
}
//==============================================================================