Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
222 lines
5.6 KiB
C++
222 lines
5.6 KiB
C++
//===========================================================================//
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// File: audloc.hpp //
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// Project: MUNGA Brick: Audio manager //
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// Contents: //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 01/30/95 ECH Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(AUDLOC_HPP)
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# define AUDLOC_HPP
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# if !defined(STYLE_HPP)
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# include <style.hpp>
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# endif
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# if !defined(AUDIO_HPP)
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# include <audio.hpp>
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# endif
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//##########################################################################
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//######################## AudioLocation #############################
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//##########################################################################
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class AudioLocation:
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public AudioComponent
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction, Destruction, and Testing
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//
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public:
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AudioLocation(
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PlugStream *stream,
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Entity *entity
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);
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void
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AudioLocationX(
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Entity *entity,
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AudioFrameCount next_update_delay,
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Scalar clipping_scale
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);
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~AudioLocation();
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Logical
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TestInstance() const;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Resource Building
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//
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public:
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static void
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BuildFromPage(
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PlugStream *stream,
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NameList *name_list,
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ClassID class_ID,
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ObjectID object_ID
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);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Audio Component Support
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//
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public:
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void
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ReceiveControl(
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AudioControlID control_ID,
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AudioControlValue control_value
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);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Audio Location Support
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//
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public:
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//
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//-----------------------------------------------------------------------
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// GetLinkedEntity
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//-----------------------------------------------------------------------
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//
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Entity*
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GetLinkedEntity();
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//
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//-----------------------------------------------------------------------
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// IsAudioLocationClipped
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//-----------------------------------------------------------------------
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//
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Logical
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IsAudioLocationClipped(AudioHead *audio_head);
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//
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//-----------------------------------------------------------------------
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// UpdateSpatialModel
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//-----------------------------------------------------------------------
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//
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void
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UpdateSpatialModel(AudioHead *audio_head);
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//
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//-----------------------------------------------------------------------
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// Access to localization results
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//-----------------------------------------------------------------------
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//
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Logical
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IsHeadSource()
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{return isHeadSource;}
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Scalar
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GetDistanceToSource()
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{return distanceToSource;}
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Scalar
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GetDistanceToSourceListenerPlane();
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Radian
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GetAzimuthOfSource()
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{return azimuthOfSource;}
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Scalar
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GetDistanceVolumeScale()
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{return distanceVolumeScale;}
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Scalar
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GetHighFreqCutoffScale()
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{return highFreqCutoffScale;}
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AudioPitchCents
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GetDopplerCents()
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{return dopplerCents;}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Protected Implementations
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//
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protected:
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virtual void
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UpdateSpatialModelImplementation(AudioHead *audio_head);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Private Methods
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//
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private:
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Logical
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CalculateDoppler(
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AudioHead *audio_head,
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Scalar speed,
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AudioPitchCents *result
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);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Private Data
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//
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private:
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Entity
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*linkedEntity;
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Point3D
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locationOffset;
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Scalar
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clippingScale;
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Logical
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isHeadSource;
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Vector3D
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vectorToSource;
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Scalar
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distanceToSource;
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#if 0
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Radian
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angleOffOrientation;
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#endif
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Radian
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azimuthOfSource;
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Scalar
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distanceVolumeScale;
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Scalar
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highFreqCutoffScale;
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#if 0
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Scalar
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reverbVolumeScale;
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#endif
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AudioPitchCents
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dopplerCents;
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AudioFrameCount
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nextUpdateDelay;
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AudioFrameCount
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nextUpdateFrame;
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~ AudioLocation inlines ~~~~~~~~~~~~~~~~~~~~~~~~
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inline Entity*
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AudioLocation::GetLinkedEntity()
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{
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Check(this);
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return linkedEntity;
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}
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inline Scalar
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AudioLocation::GetDistanceToSourceListenerPlane()
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{
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Check(this);
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Vector3D
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vector_to_source_listener_plane(
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vectorToSource.x,
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0.0f,
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vectorToSource.z
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);
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return vector_to_source_listener_plane.Length();
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}
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inline void
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AudioLocation::UpdateSpatialModel(AudioHead *audio_head)
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{
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Check(this);
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Check(audio_head);
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if (nextUpdateFrame <= audio_head->GetAudioFrameCount())
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{
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nextUpdateFrame = audio_head->GetAudioFrameCount() + nextUpdateDelay;
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UpdateSpatialModelImplementation(audio_head);
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}
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}
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#endif
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