Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
121 lines
3.3 KiB
C++
121 lines
3.3 KiB
C++
//===========================================================================//
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// File: eyecandy.hpp //
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// Project: MUNGA Brick: Model Manager //
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// Contents: Interface specification for moving entity class //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 01/21/95 JSE Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(EYECANDY_HPP)
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# define EYECANDY_HPP
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# if !defined(ENTITY_HPP)
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# include <entity.hpp>
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# endif
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//##########################################################################
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//##################### EyeCandy::ModelResource #####################
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//##########################################################################
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struct EyeCandy__ModelResource
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{
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Scalar
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maxWaitTime;
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Scalar
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minWaitTime;
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};
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//##########################################################################
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//########################### EyeCandy ###############################
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//##########################################################################
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class EyeCandy:
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public Entity
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{
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public:
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enum {
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effectOff = Entity::StateCount,
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effectOn,
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StateCount
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};
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private:
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Scalar
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maxWaitTime;
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Scalar
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minWaitTime;
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Scalar
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waitTime;
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Scalar
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lastTrigger;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data support
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//
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public:
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static Derivation ClassDerivations;
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static SharedData DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Model Support
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//
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public:
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typedef void
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(EyeCandy::*Performance)(Scalar time_slice);
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void
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SetPerformance(Performance performance)
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{
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Check(this);
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activePerformance = (Simulation::Performance)performance;
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}
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void
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EyeCandySimulation(Scalar time_slice);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction and Destruction
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//
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public:
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typedef EyeCandy__ModelResource ModelResource;
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static EyeCandy*
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Make(EyeCandy::MakeMessage *creation_message);
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EyeCandy(
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MakeMessage *creation_message,
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SharedData &virtual_data = DefaultData
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);
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~EyeCandy();
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Logical
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TestInstance() const;
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static Logical
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CreateMakeMessage(
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MakeMessage *creation_message,
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NotationFile *model_file,
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const ResourceDirectories *directories
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);
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static ResourceDescription::ResourceID
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EyeCandy::CreateModelResource(
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ResourceFile *resource_file,
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const char* model_name,
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NotationFile * model_file,
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const ResourceDirectories *directories,
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ModelResource *model = NULL
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);
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};
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#endif
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