Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
35 lines
1.5 KiB
C++
35 lines
1.5 KiB
C++
//===========================================================================//
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// File: network.hh //
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// Project: MUNGA Brick: Network Manager //
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// Contents: Interface specification for network brick //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 11/01/94 JMA Initial coding. //
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// 11/03/94 ECH Made compatible with BC4.0 //
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// 11/03/94 ECH Changed NetworkClient to inherit from Node //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// PROPRIETARY AND CONFIDENTIAL //
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//===========================================================================//
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#if !defined(HOSTID_HPP)
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# define HOSTID_HPP
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# if !defined(STYLE_HPP)
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# include <style.hpp>
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# endif
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//
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//---------------------------------------------------
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// Support types for host manager
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//---------------------------------------------------
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//
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typedef Enumeration HostID;
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const HostID NullHostID = 0;
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const HostID MapHostID = -1;
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const HostID FirstLegalHostID = 1;
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#endif
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