Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
138 lines
3.7 KiB
Plaintext
138 lines
3.7 KiB
Plaintext
//===========================================================================//
|
|
// File: point.tst //
|
|
// Project: MUNGA Brick: Math Library //
|
|
// Contents: test code for point class //
|
|
//---------------------------------------------------------------------------//
|
|
// Date Who Modification //
|
|
// -------- --- ---------------------------------------------------------- //
|
|
// 11/19/94 JMA Initial coding. //
|
|
//---------------------------------------------------------------------------//
|
|
// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
|
|
// All Rights reserved worldwide //
|
|
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
|
|
//===========================================================================//
|
|
|
|
#if !defined(ORIGIN_HPP)
|
|
#include <origin.hpp>
|
|
#endif
|
|
|
|
//
|
|
//###########################################################################
|
|
//###########################################################################
|
|
//
|
|
Logical
|
|
Point3D::TestClass()
|
|
{
|
|
DEBUG_STREAM << "Starting Point3D test...\n";
|
|
|
|
const Point3D
|
|
a(Identity);
|
|
Point3D
|
|
b;
|
|
const Point3D
|
|
c(1.0f,2.0f,3.0f);
|
|
Point3D
|
|
d(2.0f,3.0f,1.0f);
|
|
|
|
Test(!a.x && !a.y && !a.z);
|
|
Test(c.x == 1.0f && c.y == 2.0f && c.z == 3.0f);
|
|
|
|
Test(c[2] == c.z);
|
|
Test(a[1] == a.y);
|
|
|
|
Test(Small_Enough(a));
|
|
Test(!a);
|
|
|
|
b = c;
|
|
Test(b.x == c.x && b.y == c.y && b.z == c.z);
|
|
Test(Close_Enough(b,c));
|
|
Test(b == c);
|
|
Test(a != b);
|
|
|
|
b.Negate(c);
|
|
Test(b == Point3D(-c.x,-c.y,-c.z));
|
|
|
|
b.Add(c,d);
|
|
Test(b == Point3D(c.x+d.x,c.y+d.y,c.z+d.z));
|
|
b = c;
|
|
b += d;
|
|
Test(b == Point3D(c.x+d.x,c.y+d.y,c.z+d.z));
|
|
|
|
b.Subtract(d,c);
|
|
Test(b == Point3D(d.x-c.x,d.y-c.y,d.z-c.z));
|
|
b = d;
|
|
b -= c;
|
|
Test(b == Point3D(d.x-c.x,d.y-c.y,d.z-c.z));
|
|
|
|
Scalar f = c*d;
|
|
Test(f == c.x*d.x + c.y*d.y + c.z*d.z);
|
|
|
|
b.Cross(c,d);
|
|
Test(b == Point3D(c.y*d.z-c.z*d.y,c.z*d.x-c.x*d.z,c.x*d.y-c.y*d.x));
|
|
|
|
f = 2.0f;
|
|
b.Multiply(c,f);
|
|
Test(b == Point3D(f*c.x,f*c.y,f*c.z));
|
|
b = c;
|
|
b *= f;
|
|
Test(b == Point3D(f*c.x,f*c.y,f*c.z));
|
|
|
|
b.Multiply(c,d);
|
|
Test(b == Point3D(c.x*d.x,c.y*d.y,c.z*d.z));
|
|
b = c;
|
|
b *= d;
|
|
Test(b == Point3D(c.x*d.x,c.y*d.y,c.z*d.z));
|
|
|
|
b.Divide(c,f);
|
|
Test(b == Point3D(c.x/f,c.y/f,c.z/f));
|
|
b = c;
|
|
b /= f;
|
|
Test(b == Point3D(c.x/f,c.y/f,c.z/f));
|
|
|
|
b.Divide(c,d);
|
|
Test(b == Point3D(c.x/d.x,c.y/d.y,c.z/d.z));
|
|
b = c;
|
|
b /= d;
|
|
Test(b == Point3D(c.x/d.x,c.y/d.y,c.z/d.z));
|
|
|
|
AffineMatrix
|
|
m;
|
|
EulerAngles
|
|
r(PI_OVER_4,0.0f,0.0f);
|
|
m = r;
|
|
m = c;
|
|
b = m;
|
|
Test(b == c);
|
|
b.Multiply(c,m);
|
|
Test(b == Point3D(c.x+m(3,0),c.y*m(1,1)+c.z*m(2,1)+m(3,1),c.y*m(1,2)+c.z*m(2,2)+m(3,2)));
|
|
b = c;
|
|
b *= m;
|
|
Test(b == Point3D(c.x+m(3,0),c.y*m(1,1)+c.z*m(2,1)+m(3,1),c.y*m(1,2)+c.z*m(2,2)+m(3,2)));
|
|
|
|
Test(!a.LengthSquared());
|
|
f = c.LengthSquared();
|
|
Test(f == c.x*c.x + c.y*c.y + c.z*c.z);
|
|
f = c.Length();
|
|
Test(Close_Enough(f,Sqrt(c.x*c.x + c.y*c.y + c.z*c.z)));
|
|
b.Normalize(c);
|
|
Test(b == Point3D(c.x/f, c.y/f, c.z/f));
|
|
|
|
b.Combine(c,2.0f,d,2.0f);
|
|
Test(b == Point3D(2.0f*(c.x+d.x),2.0f*(c.y+d.y),2.0f*(c.z+d.z)));
|
|
|
|
b.Lerp(c,d,0.5f);
|
|
Test(b == Point3D(0.5f*(c.x+d.x),0.5f*(c.y+d.y),0.5f*(c.z+d.z)));
|
|
|
|
Vector4D v(2.0f,4.0f,6.0f,2.0f);
|
|
b = v;
|
|
Test(b == Point3D(v.x/v.w, v.y/v.w, v.z/v.w));
|
|
|
|
Origin t;
|
|
t.linearPosition = Point3D(2.0f,3.0f,4.0f);
|
|
t.angularPosition = EulerAngles(0.0f,0.0f,0.0f);
|
|
b = t;
|
|
Test(b == Point3D(t.linearPosition.x,t.linearPosition.y,t.linearPosition.z));
|
|
|
|
return True;
|
|
}
|