Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
49 lines
1.6 KiB
Plaintext
49 lines
1.6 KiB
Plaintext
//===========================================================================//
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// File: tstrend.hh //
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// Project: MUNGA Brick: Renderer Manager //
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// Contents: Interface specification Renderer and Renderer Manager //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 01/06/95 ECH Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(TSTREND_THP)
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# define TSTREND_THP
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# if !defined(RENDERER_HPP)
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# include <renderer.hpp>
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# endif
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class TestRenderer:
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public Renderer
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{
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public:
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TestRenderer();
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~TestRenderer();
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Logical
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TestInstance() const;
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private:
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void
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LoadMissionImplementation(Mission*) {};
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void
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ShutdownImplementation() {};
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void
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SuspendImplementation() {};
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void
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ResumeImplementation() {};
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void
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ExecuteImplementation(
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RendererComplexity complexity_update,
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RendererOrigin::InterestingEntityIterator *iterator
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);
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};
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#endif
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