Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
151 lines
4.9 KiB
C++
151 lines
4.9 KiB
C++
//===========================================================================//
|
|
// File: vidrend.hh //
|
|
// Project: MUNGA Brick: Video Renderer Manager //
|
|
// Contents: Interface specification Video Renderer Manager //
|
|
//---------------------------------------------------------------------------//
|
|
// Date Who Modification //
|
|
// -------- --- ---------------------------------------------------------- //
|
|
// 01/11/95 GAC Initial coding. //
|
|
//---------------------------------------------------------------------------//
|
|
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
|
|
// All Rights reserved worldwide //
|
|
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
|
|
//===========================================================================//
|
|
|
|
#if !defined(VIDREND_HPP)
|
|
# define VIDREND_HPP
|
|
|
|
# if !defined(SLOT_HPP)
|
|
# include <slot.hpp>
|
|
# endif
|
|
|
|
# if !defined(CHAIN_HPP)
|
|
# include <chain.hpp>
|
|
# endif
|
|
|
|
# if !defined(RENDERER_HPP)
|
|
# include <renderer.hpp>
|
|
# endif
|
|
|
|
# if defined(TRACE_VIDEO_RENDERER) || defined(USE_ONE_VIDEO_TRACE)
|
|
extern BitTrace Video_Renderer;
|
|
# endif
|
|
|
|
# if defined(TRACE_VIDEO_RENDERER)
|
|
# define SET_VIDEO_RENDERER() Video_Renderer.Set()
|
|
# define CLEAR_VIDEO_RENDERER() Video_Renderer.Clear()
|
|
# else
|
|
# define SET_VIDEO_RENDERER()
|
|
# define CLEAR_VIDEO_RENDERER()
|
|
# endif
|
|
|
|
# if defined(TRACE_VIDEO_BECOME_INTERESTING)
|
|
# if defined(USE_ONE_VIDEO_TRACE)
|
|
# define SET_VIDEO_BECOME_INTERESTING() Video_Renderer.Set()
|
|
# define CLEAR_VIDEO_BECOME_INTERESTING() Video_Renderer.Clear()
|
|
# else
|
|
extern BitTrace Video_Become_Interesting;
|
|
# define SET_VIDEO_BECOME_INTERESTING() Video_Become_Interesting.Set()
|
|
# define CLEAR_VIDEO_BECOME_INTERESTING()\
|
|
Video_Become_Interesting.Clear()
|
|
# endif
|
|
# else
|
|
# define SET_VIDEO_BECOME_INTERESTING()
|
|
# define CLEAR_VIDEO_BECOME_INTERESTING()
|
|
# endif
|
|
|
|
# if defined(TRACE_VIDEO_BECOME_UNINTERESTING)
|
|
# if defined(USE_ONE_VIDEO_TRACE)
|
|
# define SET_VIDEO_BECOME_UNINTERESTING() Video_Renderer.Set()
|
|
# define CLEAR_VIDEO_BECOME_UNINTERESTING() Video_Renderer.Clear()
|
|
# else
|
|
extern BitTrace Video_Become_Uninteresting;
|
|
# define SET_VIDEO_BECOME_UNINTERESTING()\
|
|
Video_Become_Uninteresting.Set()
|
|
# define CLEAR_VIDEO_BECOME_UNINTERESTING()\
|
|
Video_Become_Uninteresting.Clear()
|
|
# endif
|
|
# else
|
|
# define SET_VIDEO_BECOME_UNINTERESTING()
|
|
# define CLEAR_VIDEO_BECOME_UNINTERESTING()
|
|
# endif
|
|
|
|
class VideoRenderer:
|
|
public Renderer
|
|
{
|
|
public:
|
|
VideoRenderer(
|
|
RendererRate calibration_rate,
|
|
RendererComplexity calibration_complexity,
|
|
RendererPriority calibration_priority,
|
|
InterestType interest_type,
|
|
InterestDepth depth_calibration
|
|
);
|
|
~VideoRenderer();
|
|
|
|
Logical
|
|
TestInstance() const;
|
|
|
|
//
|
|
//--------------------------------------------------------------------
|
|
// NotifyOfNewInterestingEntity
|
|
//
|
|
// This method tells the renderer that a new entity will be in it's
|
|
// interest list the next time the Execute method is called.
|
|
//--------------------------------------------------------------------
|
|
//
|
|
void
|
|
NotifyOfNewInterestingEntity(Entity *interesting_entity);
|
|
|
|
void
|
|
NotifyOfBecomingUninterestingEntity(Entity *uninteresting_entity);
|
|
|
|
private:
|
|
void
|
|
LoadMissionImplementation(Mission *mission);
|
|
void
|
|
ShutdownImplementation();
|
|
void
|
|
SuspendImplementation();
|
|
void
|
|
ResumeImplementation();
|
|
void
|
|
ExecuteImplementation(
|
|
RendererComplexity complexity_update,
|
|
RendererOrigin::InterestingEntityIterator *iterator
|
|
);
|
|
|
|
protected:
|
|
|
|
enum ViewFrom
|
|
{
|
|
outsideEntity, // The external view of an entity will be displayed
|
|
insideEntity, // The internal view of the entity will be displayed
|
|
collisionEntity // The collision solids of the entity will be displayed
|
|
};
|
|
|
|
//
|
|
//--------------------------------------------------------------------
|
|
// MakeEntityRenderables
|
|
//
|
|
// This method is called to create the renderables for a given entity
|
|
// it must be provided by the hardware specific renderer.
|
|
//--------------------------------------------------------------------
|
|
//
|
|
virtual void
|
|
MakeEntityRenderables(
|
|
Entity*, // The entity we are dealing with
|
|
ResourceDescription*, // Pointer to the video resource
|
|
ViewFrom // Type of reference (inside/outside...etc.)
|
|
);
|
|
|
|
Logical
|
|
Disconnected_Eye; // If this is true, we will construct an outside
|
|
// version of the viewpoint entity. This is so
|
|
// higher level renderers can fix the eye in one
|
|
// spot and watch the viewpoint entity drive around.
|
|
|
|
};
|
|
|
|
#endif
|