Files
TeslaRel410/CODE/RP/MUNGA_L4/NetNub/include/ELIB.H
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

26 lines
875 B
C++

void outch( char ch ); /* print character to stdio */
void outs( char far *s); /* print a ASCIIZ string to stdio */
void outsn( char far *s,int n); /* print a string with len max n */
void outhex( char ch );
void outhexes( char far *ch, int n );
void qmove( void far * src, void far * dest, int len );
int qcmp( void far *src, void far *dest, int len );
void _keep( int status, int paragraphs );
int sem_up( void far * ptr );
unsigned long set_timeout( unsigned int seconds );
unsigned long set_ttimeout( unsigned int ticks );
int chk_timeout( unsigned long timeout );
unsigned long intel( unsigned long );
unsigned short intel16( unsigned short );
unsigned inchksum( void far *ptr, int len); /* IP checksum */
/*
* qmsg.c
*/
void dputch( char x );
void dmsg( char *s );
void dhex1int( int x );
void dhex2int( int x );
void dhex4int( int x );