Files
TeslaRel410/CODE/RP/MUNGA_L4/libDPL/dsys/DP.H
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

48 lines
1006 B
C++

/*
* PROJECT: dVS
* SUBSYSTEM: dp
* MODULE: dp.h
*
*
* File: $RCSfile: dp.h,v $
* Revision: $Revision: 2.9 $
* Date: $Date: 1995/05/18 09:36:22 $
* Author: $Author: jeff $
* RCS Ident: $Id: dp.h,v 2.9 1995/05/18 09:36:22 jeff beta $
*
* FUNCTION:
*
*
* Copyright (c) 1994 Division Ltd.
*
* All Rights Reserved.
*
* This Document may not, in whole or in part, be copied, photocopied,
* reproduced, translated, or reduced to any electronic medium or
* machine readable form without prior written consent from Division
* Ltd.
*/
#ifndef _DP_H
#define _DP_H 1
#ifdef _cplusplus
extern "C" {
#endif
#if defined (_UNIX)
#include <dsys/dp.unx>
#elif defined (_TRANSPUTER) || defined (_I860)
#include <dsys/dp.tp>
#elif defined (_WIN31)
#include <svs/dp.win>
#else
#error "Unknown processor type "
#endif
#ifdef _cplusplus
}
#endif
#endif /* _DP_H */