Files
TeslaRel410/CODE/RP/MUNGA_L4/libDPL/dsys/DS.H
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

49 lines
1.1 KiB
C++

/*
* PROJECT:
* SUBSYSTEM:
* MODULE:
*
* FILE: $RCSfile: ds.h,v $
* REVISION: $Revision: 1.6 $
* Date: $Date: 1995/05/18 09:39:38 $
* Author: $Author: jeff $
* RCS Ident: $Id: ds.h,v 1.6 1995/05/18 09:39:38 jeff beta $
*
* FUNCTION:
*
* Copyright (c) 1994 Division Ltd.
*
* All Rights Reserved.
*
* This Document may not, in whole or in part, be copied,
* photocopied, reproduced, translated, or reduced to any
* electronic medium or machine readable form without prior
* written consent from Division Ltd.
*/
#ifndef _DS_H
#define _DS_H
#ifdef __cplusplus
extern "C" {
#endif
typedef struct
{
char *string;
}DStringTraverseInfo;
extern void dsVersion(FILE *fp);
char *dStringFromOptions (char *string, int *size, char *name, ...);
char *dStringFirstString (char *string, DStringTraverseInfo *info);
char *dStringNextOption (char *option, DStringTraverseInfo *info);
#define DS_END_OF_OPTIONS '\0'
#ifdef __cplusplus
}
#endif
#endif /*_DS_H */