Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
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typedef struct
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{
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int state;
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void *collideEntity;
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void *pickEntity;
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void *pickRelocateHandle;
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void *relocateData;
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}VCBodyPartAppInfo;
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typedef struct
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{
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VCEntity *entity;
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VCAttribute *bodyPart;
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VCBody *body;
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}VCBodyAppCallbackData;
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typedef struct
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{
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VCAttribute *bodyPart;
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VCBody *body;
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}VCBodyAppRelocateData;
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#define VC_BODYAPP_COLLIDED 0x00000001
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#define VC_BODYAPP_PICK_PRESSED 0x00000002
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typedef void (*VCBodyTouchFunc)(VCBodyAppCallbackData *callbackData, void *data);
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typedef void (*VCBodyUnTouchFunc)(VCBodyAppCallbackData *callbackData, void *data);
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typedef void (*VCBodyPickFunc)(VCBodyAppCallbackData *callbackData, void *data);
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typedef void (*VCBodyDropFunc)(VCBodyAppCallbackData *callbackData, void *data);
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typedef void (*VCBodyMoveFunc)(VCBodyAppCallbackData *callbackData, void *data);
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typedef struct
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{
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void *touchFunc;
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void *unTouchFunc;
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void *pickFunc;
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void *dropFunc;
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void *moveFunc;
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} VCBodyFuncInfo;
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void *VCBody_AttachInteractionCallbacks(VCBody *body, VCBodyTouchFunc touchFunc,
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VCBodyUnTouchFunc unTouchFunc, VCBodyPickFunc pickFunc,
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VCBodyDropFunc dropFunc, VCBodyMoveFunc moveFunc, void *data);
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void VCBody_DetachInteractionCallbacks(VCBody *body, void *callbackHandle);
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