Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
51 lines
643 B
Scheme
51 lines
643 B
Scheme
[LAB_ONLY]
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[volume 0]
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TypeNumber=7
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TypeName=RampFacingPositiveXType
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MaterialNumber=2
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MaterialName=ConcreteMaterial
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extminX=19.5
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extmaxX=44.5
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extminY=0
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extmaxY=50
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extminZ=47.5
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extmaxZ=52.5
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slcminX=19.5
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slcmaxX=44.5
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slcminY=0
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slcmaxY=50
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slcminZ=47.5
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slcmaxZ=52.5
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[volume 1]
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TypeNumber=5
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TypeName=RampFacingNegativeXType
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MaterialNumber=2
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MaterialName=ConcreteMaterial
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extminX=-44.5
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extmaxX=-19.5
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extminY=0
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extmaxY=50
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extminZ=47.5
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extmaxZ=52.5
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slcminX=-44.5
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slcmaxX=-19.5
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slcminY=0
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slcmaxY=50
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slcminZ=47.5
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slcmaxZ=52.5
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[COLLISION]
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name=cn3_cv.sld
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count=2
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extentcount=0
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evilextentcount=0
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