- fp_cam works before the first vehicle articulation (a freshly dropped mech sends no 0x1f until it moves; bailing out left the raw chain convention showing the inside of the mech at every drop) - The FLYK stand-in +90-deg yaw correction no longer applies to munga content (it yawed the player's own mech -- and every animated model -- 90 degrees: "looking through the right shoulder") - With fog on, the clear colour saturates to the fog colour (background at infinite distance); the pre-drop hold is FULLY black, as period pilots confirm - net_full.conf: COM2 plasma passthrough + setenv plasma flag Networked console session verified live: black hold at ready, flash + fade on console launch, drop-bay doors present, own mech visible, and the full death sequence captured on the wire (fade-to-black, escape-pod interior via near-fog exemption, world reload, white flash, blue-violet respawn fade = the blue swirly's home). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
70 lines
1.8 KiB
Plaintext
70 lines
1.8 KiB
Plaintext
# Networked pod boot (single mission, then DOS pause).
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# Console (SheepShaver) pushes the mission egg over TCP 1501; pod runs it.
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# RIO on COM1 + dual AWE32 sound (host env VWE_AWE32=1 + VWE_AWE_ROM=<rom>).
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#
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# CRITICAL: NE2000 is at nicbase=340, NOT 300 -- the VDB video splitter board
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# is hardwired at 0x300-0x31A (palettes 0x300/0x308/0x310). nicbase=300 makes
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# the NIC swallow the game's VDB palette writes -> all MFD/radar heads decode
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# to black AND corrupts NIC RX (console EndMission lost, mission overruns its
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# timer). net-boot/NET.CFG must match (PORT 340). VDB stays at 0x300.
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#
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# Launch (host env): VPXLOG, VPX_RESPOND=1, VPX_RENDER=1, VPX_DUMPDIR,
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# RIO_TAP, VWE_AWE32=1, VWE_AWE_ROM, and C:\Windows\System32\Npcap on PATH.
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# pcap realnic must be the bridge miniport (see NET-NOTES.md).
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[sdl]
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output=opengl
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priority=highest,highest
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[dosbox]
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memsize=32
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machine=svga_s3
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[cpu]
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core=dynamic
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cputype=pentium
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cycles=max
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[ne2000]
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ne2000=true
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nicbase=340
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nicirq=3
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backend=pcap
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[ethernet, pcap]
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realnic=DB5521D
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[sblaster]
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sbtype=sb16
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sbbase=220
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irq=5
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dma=1
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hdma=5
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[mixer]
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rate=44100
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blocksize=1024
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prebuffer=60
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[serial]
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serial1=directserial realport:COM1 rxpollus:100 rxburst:16
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serial2=directserial realport:COM2
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[autoexec]
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mount c "C:\VWE\TeslaRel410\ALPHA_1"
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mount d "C:\VWE\TeslaRel410\emulator\net-boot"
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d:
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echo === loading NE2000 packet-driver stack (pcap/bridge, port 340) ===
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d:\lsl
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d:\ne2000
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d:\odipkt
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c:
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cd \rel410\bt
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set VIDEOFORMAT=svga
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set BLASTER=A220 I5 D1 H5 P330 T6
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c:\sb16\diagnose /s
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set BLASTER=A240 I7 D3 H6 P300 T6
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c:\sb16\diagnose /s
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set BLASTER=A220 I5 D1 H5 P330 T6
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set TEMP=c:\
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set HEAPSIZE=15000000
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set L4GAUGE=640x480x16
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call setenv.bat r f s p
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echo === launching game via NetNub (RIO + sound; no -egg; waits for console) ===
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32rtm.exe -x
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netnub -p -f btl4opt > nn.log
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32rtm.exe -u
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echo === NET-RUN-DONE ===
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pause
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