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CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

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From: Charle
To: Charle
Subject: Re: Entertainment
Date: 12 Jan 94 17:40:43
1. PP games Develpment - The most important part of games development
is the software. If following our LBE and amusement work we feel that
PP could compete against SGI machines as a development machine we will
need software tools for game developers, and though the current NASM
will run on it possibly we could encourage them to right a PP
version, which would put us half-way down the road to applying
Division kit to games development.
2. ATEI Show - All we need at the show is someone to set the machine
up, and be on hand if it goes down. Having worked with the ProVisions
at show before this is not a problem for me, but most of the interest
we will get at this show will want a technical level of information.
Demos are not the trouble, technical specifications are, that why Phil
suggested himself.
3. US Trip - You will need to be at the Magic Edge, VWE, and
Reflectone meetings, the others are straight demos, I will arange
them in that order over the days suggested, arranging the other
companies round them.
We have been asked to also demonstrate our VR software tools, to some
US companies (Reflectone, MOOG, XATRIX), can you tell me who we would
use for that in the US office, and what we would have to show them?
Kevin.